void Start() { damageTypeManager = DamageTypeManager.instance; damageTypeManager.AddDamageTypeSelectionChangeListener(UpdateDamageTypeLabel); damageTypeAdditionalLabel = GetComponent<Text>(); UpdateDamageTypeLabel(); }
public void takeDamage(float damage, DamageTypeManager.DamageType damageType) { if (damageType == DamageTypeManager.DamageType.Antimatter){ slowStartTime = Time.time; } if(ionShield != null){ damage = ionShield.TakeDamage(damage); } currentHp -= damage; if (healthChanged != null){ healthChanged(); } updateHealthBar(); if (currentHp <=0){ Die(); } }
public GameEngine(ILogHelper log) { Definer.Instance().Init(this); _propertyManager = new PropertyManager(); _propertyManager.Engine = this; _skillManager = new SkillManager(); _skillManager.Engine = this; _coreManager = new CoreManager(); _coreManager.Engine = this; _playerManager = new PlayerManager(); _damageTypeManager = new DamageTypeManager(); _damageTypeManager.Engine = this; _statusManager = new StatusManager(); _statusManager.Engine = this; _statManager = new StatManager(this); _playerManager.Engine = this; _classManager = new ClassManager(); _classManager.Engine = this; _duelManager = new DuelManager(); _duelManager.Engine = this; _log = log; Players = new Dictionary <string, Entity>(); Enemies = new Dictionary <string, Entity>(); Timer = new MockTimer(); Sanit = new Sanitizer(this); DeclaredVariables = new Dictionary <string, MeVariable>(); commandsQueue = new ConcurrentQueue <Command>(); _nextSave = Timer.GetFuture(GameConstants.SAVE_INTERVAL); }
// Use this for initialization void Start() { map = Map.instance; playerMoney = PlayerMoney.instance; damageTypeManager = DamageTypeManager.instance; towerCostLabel = transform.GetComponentInChildren<Text>(); towerCostLabel.text = towerCost.ToString(); playerMoney.AddOnMoneyChangeListener(UpdateTowerCostLabelStatus); buttonCenterRenderer = GetComponent<SpriteRenderer>(); buttonGlowRenderer = transform.Find("Glow").GetComponent<SpriteRenderer>(); damageTypeManager.AddDamageTypeSelectionChangeListener(ChangeTowerDamageType); damageTypeManager.SelectCurrentDamageType(DamageTypeManager.DamageType.Antimatter); }
void Awake() { instance = this; }