private void Awake() { movement = GetComponent <BulletMovement>(); damageOtherOnCollision = GetComponent <DamageOtherOnCollision>(); visualChanger = GetComponent <BulletVisualChanger>(); }
private void Awake() { rb = GetComponent <Rigidbody>(); health = GetComponent <Health>(); damageOtherOnCollision = GetComponent <DamageOtherOnCollision>(); }
private void Awake() { colliders = GetComponentsInChildren <Collider>(); damageOtherOnCollision = GetComponent <DamageOtherOnCollision>(); damageOtherOnCollision.DamagedOther += DisableAllColliders; }