예제 #1
0
 private void Awake()
 {
     movement = GetComponent <BulletMovement>();
     damageOtherOnCollision = GetComponent <DamageOtherOnCollision>();
     visualChanger          = GetComponent <BulletVisualChanger>();
 }
예제 #2
0
 private void Awake()
 {
     rb     = GetComponent <Rigidbody>();
     health = GetComponent <Health>();
     damageOtherOnCollision = GetComponent <DamageOtherOnCollision>();
 }
예제 #3
0
 private void Awake()
 {
     colliders = GetComponentsInChildren <Collider>();
     damageOtherOnCollision = GetComponent <DamageOtherOnCollision>();
     damageOtherOnCollision.DamagedOther += DisableAllColliders;
 }