private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args) { var dmg = _damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances); if (dmg == null) { return; } _logSystem.Add(LogType.Landed, $"{ToPrettyString(component.Owner):entity} received {dmg.Total:damage} damage from landing"); }
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args) { _damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances); }