public static int ComputeDamangeNumberType_s(IntPtr l) { int result; try { ConfigDataSkillInfo skillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 1, out skillInfo); bool isCritical; LuaObject.checkType(l, 2, out isCritical); ArmyRelationData armyRelation; LuaObject.checkValueType <ArmyRelationData>(l, 3, out armyRelation); bool isSameTeam; LuaObject.checkType(l, 4, out isSameTeam); DamageNumberType e = BattleFormula.ComputeDamangeNumberType(skillInfo, isCritical, armyRelation, isSameTeam); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)e); result = 2; } catch (Exception e2) { result = LuaObject.error(l, e2); } return(result); }
// Token: 0x060036D7 RID: 14039 RVA: 0x000F3C70 File Offset: 0x000F1E70 public static DamageNumberType ComputeDamangeNumberType(ConfigDataSkillInfo skillInfo, bool isCritical, ArmyRelationData armyRelation, bool isSameTeam) { DamageNumberType result = DamageNumberType.Normal; if (skillInfo != null) { if (skillInfo.SkillType == SkillType.SkillType_BF_DamageHeal && isSameTeam) { result = DamageNumberType.Heal; } else if (skillInfo.IsDamageSkill()) { if (isCritical) { result = DamageNumberType.Critical; } else { int num = 0; if (skillInfo.IsPhysicalDamageSkill()) { num = armyRelation.Attack - armyRelation.Defend; } else if (skillInfo.IsMagicDamageSkill()) { num = armyRelation.Magic - armyRelation.MagicDefend; } if (num > 0) { result = DamageNumberType.Weak; } else if (num < 0) { result = DamageNumberType.Strong; } } } else if (skillInfo.IsHealSkill()) { result = DamageNumberType.Heal; } } else if (isCritical) { result = DamageNumberType.Critical; } return(result); }