public void DoHit() { if (DoDebug) { Debug.Log("Do hit"); } lastPlayedAnimation++; if (animationHashes != null && lastPlayedAnimation >= animationHashes.Length) { lastPlayedAnimation = 0; } if (anim != null && animationHashes != null && animationHashes.Length > 0) { anim.PlayIfHas(animationHashes[lastPlayedAnimation]); } if (ShakeOnDamage && ShakeObj) { ShakeObj.ShakeAndBackTo(Vector3.one); } if (ShowDamageNumber && lastHitDamage > 0) { DamageNumber.SpawnDamageNumber(lastHitDamage, transform.Above(damageNumberSpot), false); } OnHit.Invoke(); }