/// <summary> /// Handles the game over event. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> void HandleGameOver(object sender, DamageInfoEventArgs e) { Show(); }
/// <summary> /// Handles health change. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> virtual protected void HandleDamaged(object sender, DamageInfoEventArgs e) { UpdateImages(); }