public static int[] CreateDamageMatrix(int _baseDamage, bool _isPureDamage) { int[] tRetVal = new int[AbstractDungeon.GetMonsters().Monsters.Count]; for (int i = 0; i < tRetVal.Length; i++) { DamageInfo tDamageInfo = new DamageInfo(AbstractDungeon.Player, _baseDamage); if (!_isPureDamage) { tDamageInfo.ApplyEnemyPowersOnly(AbstractDungeon.GetMonsters().Monsters[i]); } tRetVal[i] = tDamageInfo.Output; } return(tRetVal); }