public void SetData(InteractiveData interactiveData) { interactiveData.SetAccelerateMultiplyingTo(out accelerateMultiply, out accelerateMultiplyingTime); damageEntity.SetData(interactiveData); damageEntity.Collider = collider; }
public void SetData(InteractiveData interactiveData) { damageEntity.SetData(interactiveData); }