예제 #1
0
        static BlueprintFeature CreateElementalMetamagicFeat(ModMetamagic metamagic, DamageEnergyType energyType, String assetId, String iconAssetId)
        {
            var friendlyName = $"Elemental Spell — {energyType}";
            var shortName    = energyType.ToString().ToLower();
            var description  = $"You can manipulate the elemental nature of your spells. You may replace a spell’s normal damage with {shortName} damage.\nLevel Increase: +1";

            return(CreateMetamagicFeat(metamagic, assetId, friendlyName, description, iconAssetId,
                                       Helpers.Create <ElementalMetamagic>(e => e.EnergyType = energyType)));
        }
        static BlueprintFeature CreateElementalMetamagicFeat(ModMetamagic metamagic, DamageEnergyType energyType, String assetId, String iconAssetId)
        {
            var friendlyName = string.Format(Main.lc.GetTranslate("Metamagic.ftElementalSubName"), energyType);
            var shortName    = energyType.ToString().ToLower();
            var description  = string.Format(Main.lc.GetTranslate("Metamagic.ftElementalSubDesc"), shortName);

            return(CreateMetamagicFeat(metamagic, assetId, friendlyName, description, iconAssetId,
                                       Helpers.Create <ElementalMetamagic>(e => e.EnergyType = energyType)));
        }
예제 #3
0
        static BlueprintFeature CreateElementalMetamagicFeat(ModMetamagic metamagic, DamageEnergyType energyType, String assetId, Sprite icon)
        {
            var displayName = energyType.ToString().ToLower() == "magic" ? RES.NewMetamagicNamesElementalForcePrefix_info :
                              LocalizedTexts.Instance.DamageEnergy.GetText(energyType);
            var friendlyName = string.Format(RES.MetamagicFeatElementalSpellName_info, displayName);
            var description  = string.Format(RES.MetamagicFeatElementalSpellDescription_info, displayName);

            return(CreateMetamagicFeat(metamagic, assetId, friendlyName, description, icon,
                                       Helpers.Create <ElementalMetamagic>(e => e.EnergyType = energyType)));
        }