private int GetCritDamage(IModifier mod) { return(DamageDice.Select(x => Rng.Roll(x) + Rng.Roll(x)) //x2 because crit! .Sum() + mod.GetCrit()); }
private int GetDamage(IModifier mod) { int dmgDieResult = DamageDice.Select(x => Rng.Roll(x)) .Sum(); int x = mod.Get(); return(dmgDieResult + x); }