private void Update() { if (Input.GetKey(KeyCode.Alpha1)) { damageController.SetIndexOfDamage(1); } else if (Input.GetKey(KeyCode.Alpha2)) { damageController.SetIndexOfDamage(2); } else if (Input.GetKey(KeyCode.Alpha3)) { damageController.SetIndexOfDamage(3); } else if (Input.GetKey(KeyCode.Alpha4)) { damageController.SetIndexOfDamage(4); } }