void Start() { damage = GetComponent <Damage>(); spriteRend = GetComponentInChildren <SpriteRenderer>(); timer = 0; bulletSpeed = 15f; shootingRate = 1.5f; damage.AssignMaxHpAndAttack(); playerUIimage = GameObject.FindGameObjectWithTag("puiImage2"); playerUImain = GameObject.FindGameObjectWithTag("pui2"); playerUImain.GetComponentInChildren <Slider>().maxValue = damage.GetMaxHp(); updateUI(); playerUImain.GetComponentInChildren <Text>().text = "Enemy"; }