private void OnTriggerEnter(Collider other) { DamagableTower DT = other.GetComponent <DamagableTower>(); if (DT != null) { _targets.Add(other.gameObject); } }
private void CalculateLevelResults() { float hpSum = 0; float hpMax = 0; for (int i = 0; i < _towers.Length; i++) { DamagableTower da = _towers[i].GetComponent <DamagableTower>(); hpSum += da.CurrHealth; hpMax += da.MaxHealth; } DamagableTower dab = _mainBase.GetComponent <DamagableTower>(); hpSum += dab.CurrHealth; hpMax += dab.MaxHealth; float part = hpSum / hpMax; int starsCount = part <0.33f ? 1 : part> 0.66f ? 3 : 2; if (_levelResults.LevelResultsList[_currLevelResultIndex].StarsCount < starsCount) { _levelResults.LevelResultsList[_currLevelResultIndex].StarsCount = starsCount; } }
private void OnDestroyTarget(DamagableTower damagableTower) { SetNewTarget(GameManager.Instance.GetNearestTower(gameObject.transform.position)); }
private void OnBaseDie(DamagableTower damagableTower) { CanvasManager.Instance.GameOverScreen(); }