private void PlayerSpellCasting_OnReleaseFrame() { Vector3 missileDirection = GameManager.Instance.MainCamera.transform.forward; Vector3 missilePosition = transform.position + Vector3.up * 0.35f + missileDirection * 0.85f; // TEMP: Just hurling test missiles with no payload at this time DaggerfallMissile missile = Instantiate(ColdMissilePrefab); missile.UseSpellBillboardAnims(SpellTypes.Cold); missile.ExecuteMobileMissile(missilePosition, missileDirection); lastSpell = readySpell; readySpell = null; }