void Awake() { dfUnity = DaggerfallUnity.Instance; audioSource = GetComponent <AudioSource>(); audioSource.spatialBlend = 0; dfAudioSource = GetComponent <DaggerfallAudioSource>(); dfSongPlayer = GetComponent <DaggerfallSongPlayer>(); dfPauseOptionsWindow = new DaggerfallPauseOptionsWindow(uiManager); dfCharacterSheetWindow = new DaggerfallCharacterSheetWindow(uiManager); dfInventoryWindow = new DaggerfallInventoryWindow(uiManager); dfControlsWindow = new DaggerfallControlsWindow(uiManager); dfJoystickControlsWindow = new DaggerfallJoystickControlsWindow(uiManager); dfUnityMouseControlsWindow = new DaggerfallUnityMouseControlsWindow(uiManager); dfTravelMapWindow = new DaggerfallTravelMapWindow(uiManager); dfAutomapWindow = new DaggerfallAutomapWindow(uiManager); dfBookReaderWindow = new DaggerfallBookReaderWindow(uiManager); dfQuestJournalWindow = new DaggerfallQuestJournalWindow(uiManager); dfTalkWindow = new DaggerfallTalkWindow(uiManager); dfSpellBookWindow = new DaggerfallSpellBookWindow(uiManager); dfSpellMakerWindow = new DaggerfallSpellMakerWindow(uiManager); dfCourtWindow = new DaggerfallCourtWindow(uiManager); dfExteriorAutomapWindow = new DaggerfallExteriorAutomapWindow(uiManager); dfQuestInspector = new QuestMachineInspectorWindow(uiManager); Questing.Actions.GivePc.OnOfferPending += GivePc_OnOfferPending; SetupSingleton(); }
void Awake() { dfUnity = DaggerfallUnity.Instance; audioSource = GetComponent <AudioSource>(); audioSource.spatialBlend = 0; dfAudioSource = GetComponent <DaggerfallAudioSource>(); dfSongPlayer = GetComponent <DaggerfallSongPlayer>(); dfPauseOptionsWindow = new DaggerfallPauseOptionsWindow(uiManager); dfCharacterSheetWindow = new DaggerfallCharacterSheetWindow(uiManager); dfInventoryWindow = new DaggerfallInventoryWindow(uiManager); dfTravelMapWindow = new DaggerfallTravelMapWindow(uiManager); dfAutomapWindow = new DaggerfallAutomapWindow(uiManager); dfExteriorAutomapWindow = new DaggerfallExteriorAutomapWindow(uiManager); dfQuestInspector = new QuestMachineInspectorWindow(uiManager); SetupSingleton(); }
void Awake() { dfUnity = DaggerfallUnity.Instance; audioSource = GetComponent <AudioSource>(); audioSource.spatialBlend = 0; dfAudioSource = GetComponent <DaggerfallAudioSource>(); dfPauseOptionsWindow = new DaggerfallPauseOptionsWindow(uiManager); dfPauseOptionsWindow.OnClose += PauseOptionsDialog_OnClose; dfCharacterSheetWindow = new DaggerfallCharacterSheetWindow(uiManager); dfCharacterSheetWindow.OnClose += CharacterSheetWindow_OnClose; dfInventoryWindow = new DaggerfallInventoryWindow(uiManager); dfInventoryWindow.OnClose += InventoryWindow_OnClose; dfTravelMapWindow = new DaggerfallTravelMapWindow(uiManager); SetupSingleton(); PostMessage(startupMessage); }