private static void OverdueLoan(int regionIndex) { // Try to repay the loan off player's account int transferAmount = (int)Math.Min(DaggerfallBankManager.GetLoanedTotal(regionIndex), DaggerfallBankManager.GetAccountTotal(regionIndex)); DaggerfallBankManager.MakeTransaction(TransactionType.Repaying_loan_from_account, transferAmount, regionIndex); if (!DaggerfallBankManager.HasLoan(regionIndex)) { return; } // Only apply reputation drop once if (DaggerfallBankManager.HasDefaulted(regionIndex)) { return; } // Set hasDefaulted flag (Note: Does not seem to ever be set in classic) DaggerfallBankManager.SetDefaulted(regionIndex, true); PlayerEntity playerEntity = GameManager.Instance.PlayerEntity; // Should that be weighted by the amount? playerEntity.LowerRepForCrime(regionIndex, PlayerEntity.Crimes.LoanDefault); }