public void Fill(Highscore highscore) { dateTextMesh.text = highscore.date; playTimeTextMesh.text = DacenUtility.ConvertToMinutesAndSeconds(highscore.playTime); numberOfMovesTextMesh.text = highscore.numberOfMoves.ToString(); }
private void ShowTime() => textMesh.text = DacenUtility.ConvertToMinutesAndSeconds(displayTime);