public E2_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetected stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; this.stateData = stateData; }
public E1_PlayerDetectedState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetected stateData, Enemy1 enemy) : base(etity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public Slime_PlayerDetectedState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetected stateData, Slime enemy) : base(entity1, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public PlayerDetectState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetected stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public Blob_PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetected _stateData, Blob _enemy) : base(_entity, _stateMachine, _animBoolName, _stateData) { enemy = _enemy; }