예제 #1
0
 public E2_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetected stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy     = enemy;
     this.stateData = stateData;
 }
예제 #2
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 public E1_PlayerDetectedState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetected stateData, Enemy1 enemy) : base(etity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public Slime_PlayerDetectedState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetected stateData, Slime enemy) : base(entity1, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
예제 #4
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 public PlayerDetectState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetected stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
 public Blob_PlayerDetectedState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_PlayerDetected _stateData, Blob _enemy) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     enemy = _enemy;
 }