public EVengefly_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_Vengefly enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public EGreatHuskSentry_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_GreatHuskSentry enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public ESlobberingHusk_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_SlobberingHusk enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public ESoulWarrior_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_SoulWarrior enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }