public E1_MiliAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MiliAttackState stateData, E1 enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enermy = enermy; }
public MiliAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_MiliAttackState stateData) : base(entity, stateMachine, animBoolName, attackPosition) { this.stateData = stateData; }