예제 #1
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 public ESoulWarrior_DeathState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData, Enermy_SoulWarrior enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
예제 #2
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 public EBelfly_DeathState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData, Enermy_Belfly enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
 public BFailedChampion_DeathState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData, Boss_FailedChampion enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
 public EGreatHuskSentry_DeathState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData, Enermy_GreatHuskSentry enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
예제 #5
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 public E1_DeathState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData, Enemy1 enemy) : base(etity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
예제 #6
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 public ESlobberingHusk_DeathState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData, Enermy_SlobberingHusk enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
예제 #7
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 public DeathState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_DeathState stateData) : base(etity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }