/// <summary> /// 类初始化函数 /// </summary> /// <param name="formName"></param> public Direct2D(string formName = "Default") { _keybord = new Keyboard(new DirectInput()); _keybord.Acquire(); RenderQuene = new List <RenderQuene_2D>(); Resources = new List <Resource_2D>(); Mainform = new DrawFrom(formName); //创建一个渲染窗口 Mainform.AllowUserResizing = false; //设置不可调整大小 Mainform.KeyCallBackSet(KeyBordCallBack); //设置键盘回调 Mainform.MouseCallBackSet(MouseCallBack); //设置鼠标回调 CreateSwapChain(CreateDesc(Mainform)); //创建设备和交换链 D2dFactory = new SharpDX.Direct2D1.Factory(); //Direct2D1.Factory 是D2D渲染工厂 FactoryDWrite = new SharpDX.DirectWrite.Factory(); //RW工厂 DXGIFactory = SwapChain.GetParent <SharpDX.DXGI.Factory>(); //DXGI.Factory 是基础渲染工厂 DXGIFactory.MakeWindowAssociation(Mainform.Handle, WindowAssociationFlags.IgnoreAll); //关联窗口 并忽略所有事件 // 从backbuffer新建renderTargetView BackBuffer = Texture2D.FromSwapChain <Texture2D>(SwapChain, 0); BackBufferView = new RenderTargetView(D2Ddevice, BackBuffer); using (Surface surface = BackBuffer.QueryInterface <Surface>()) { D2dRenderTarget = new RenderTarget(D2dFactory, surface, new RenderTargetProperties(new PixelFormat(Format.Unknown, AlphaMode.Premultiplied))); } DefaultBrush = new SolidColorBrush(D2dRenderTarget, Color.White); }
public void ExitAndRelease() { try { D2Ddevice.ImmediateContext.ClearState(); //设备即时上下文清理状态 D2Ddevice.ImmediateContext.Flush(); //设备即时上下文刷新 D2Ddevice.Dispose(); //设备销毁 D2Ddevice.Dispose(); //设备销毁 SwapChain.Dispose(); //基础交换链销毁 DXGIFactory.Dispose(); //基础工厂销毁 BackBufferView.Dispose(); //后备缓冲视图销毁 BackBuffer.Dispose(); //后备缓冲销毁 } catch (Exception) { return; } }
protected Application(bool useDirect3D12) { _wndProc = ProcessWindowMessage; var wndClassEx = new WNDCLASSEX { Size = Unsafe.SizeOf <WNDCLASSEX>(), Styles = WindowClassStyles.CS_HREDRAW | WindowClassStyles.CS_VREDRAW | WindowClassStyles.CS_OWNDC, WindowProc = _wndProc, InstanceHandle = HInstance, CursorHandle = LoadCursor(IntPtr.Zero, SystemCursor.IDC_ARROW), BackgroundBrushHandle = IntPtr.Zero, IconHandle = IntPtr.Zero, ClassName = WndClassName, }; var atom = RegisterClassEx(ref wndClassEx); if (atom == 0) { throw new InvalidOperationException( $"Failed to register window class. Error: {Marshal.GetLastWin32Error()}" ); } Window = new Window("Vortice", 800, 600); if (useDirect3D12 && !ID3D12Device.IsSupported(null, FeatureLevel.Level_11_0)) { useDirect3D12 = false; } var debugFactory = false; #if DEBUG if (useDirect3D12) { if (D3D12GetDebugInterface <ID3D12Debug>(out var debug).Success) { debug.EnableDebugLayer(); debugFactory = true; } } #endif if (useDirect3D12) { if (CreateDXGIFactory2(debugFactory, out IDXGIFactory4 dxgiFactory4).Failure) { throw new InvalidOperationException("Cannot create IDXGIFactory4"); } _dxgiFactory = dxgiFactory4; } else { if (CreateDXGIFactory2(debugFactory, out _dxgiFactory).Failure) { throw new InvalidOperationException("Cannot create IDXGIFactory4"); } } if (useDirect3D12) { Debug.Assert(D3D12CreateDevice(null, FeatureLevel.Level_11_0, out _d3d12Device).Success); _d3d12CommandQueue = _d3d12Device.CreateCommandQueue(new CommandQueueDescription(CommandListType.Direct, CommandQueuePriority.Normal)); } else { var featureLevels = new FeatureLevel[] { FeatureLevel.Level_11_1, FeatureLevel.Level_11_0 }; Debug.Assert(ID3D11Device.TryCreate( null, DriverType.Hardware, DeviceCreationFlags.BgraSupport, featureLevels, out _d3d11Device, out _d3d11DeviceContext).Success); } var swapChainDesc = new SwapChainDescription1 { BufferCount = FrameCount, Width = Window.Width, Height = Window.Height, Format = Format.B8G8R8A8_UNorm, Usage = Vortice.Usage.RenderTargetOutput, SwapEffect = SwapEffect.FlipDiscard, SampleDescription = new SampleDescription(1, 0) }; SwapChain = DXGIFactory.CreateSwapChainForHwnd(_d3d12CommandQueue, Window.Handle, swapChainDesc); DXGIFactory.MakeWindowAssociation(Window.Handle, WindowAssociationFlags.IgnoreAltEnter); if (useDirect3D12) { SwapChain3 = SwapChain.QueryInterface <IDXGISwapChain3>(); _frameIndex = SwapChain3.GetCurrentBackBufferIndex(); } _rtvHeap = _d3d12Device.CreateDescriptorHeap(new DescriptorHeapDescription(DescriptorHeapType.RenderTargetView, FrameCount)); _rtvDescriptorSize = _d3d12Device.GetDescriptorHandleIncrementSize(DescriptorHeapType.RenderTargetView); // Create frame resources. { var rtvHandle = _rtvHeap.GetCPUDescriptorHandleForHeapStart(); // Create a RTV for each frame. _renderTargets = new ID3D12Resource[FrameCount]; for (var i = 0; i < FrameCount; i++) { _renderTargets[i] = SwapChain.GetBuffer <ID3D12Resource>(i); _d3d12Device.CreateRenderTargetView(_renderTargets[i], null, rtvHandle); rtvHandle += _rtvDescriptorSize; } } _commandAllocator = _d3d12Device.CreateCommandAllocator(CommandListType.Direct); _commandList = _d3d12Device.CreateCommandList(CommandListType.Direct, _commandAllocator); _commandList.Close(); // Create synchronization objects. _d3d12Fence = _d3d12Device.CreateFence(0); _fenceValue = 1; _fenceEvent = new AutoResetEvent(false); }