private void LateUpdate() { if (cameraLink == null) { cameraLink = GetComponent <LinkCamera>(); } if (entityLink == null) { entityLink = GetComponent <LinkEntity>(); } if (cameraLink == null || entityLink == null) { return; } if (cameraLink.active == null) { return; } if (entityLink.linked == null || UMMO.IsDead(entityLink.linked)) { cameraLink.active.transform.position = Vector3.zero; return; } DX4D.Follow(cameraLink.active.transform, entityLink.linked.transform, followOffset); LookAt(cameraLink.active, entityLink.linked); }
//UPDATE void Update() { LoadLinks(); if (cameraLink == null || entityLink == null) { return; } if (cameraLink.active == null) { return; } followOffset = GetOffsets(); DX4D.ChangeCameraView(cameraLink.active, cameraZoom, cameraFieldOfView, showLayers); if (entityLink.linked == null || UMMO.IsDead(entityLink.linked)) { cameraLink.active.transform.position = Vector3.zero; return; } DX4D.Follow(cameraLink.active.transform, entityLink.linked.transform, followOffset); ConfigureCameraLookAt(cameraLink.active, entityLink.linked); }