public void Update(IPluginIO pin, DX11RenderContext context) { Device device = context.Device; if (invalidate) { for (int i = 0; i < this.FOutGeom.SliceCount; i++) { if (this.FInEnabled[i]) { IDX11Geometry copy = this.FInGeom[i][context].ShallowCopy(); if (copy is DX11IndexedGeometry) { DX11DefaultIndexedDrawer drawer = new DX11DefaultIndexedDrawer(); ((DX11IndexedGeometry)copy).AssignDrawer(drawer); } else if (copy is DX11VertexGeometry) { DX11DefaultVertexDrawer drawer = new DX11DefaultVertexDrawer(); ((DX11VertexGeometry)copy).AssignDrawer(drawer); } this.FOutGeom[i][context] = copy; } else { this.FOutGeom[i][context] = this.FInGeom[i][context]; } } } }
public void Update(DX11RenderContext context) { Device device = context.Device; if (invalidate) { for (int i = 0; i < this.FOutGeom.SliceCount; i++) { if (this.FInEnabled[i]) { IDX11Geometry copy = this.FInGeom[i][context].ShallowCopy(); if (copy is DX11IndexedGeometry) { DX11DefaultIndexedDrawer drawer = new DX11DefaultIndexedDrawer(); ((DX11IndexedGeometry)copy).AssignDrawer(drawer); } else if (copy is DX11VertexGeometry) { DX11DefaultVertexDrawer drawer = new DX11DefaultVertexDrawer(); ((DX11VertexGeometry)copy).AssignDrawer(drawer); } this.FOutGeom[i][context] = copy; } else { this.FOutGeom[i][context] = this.FInGeom[i][context]; } } } }
public override IDxGeometry Convolute(IDxGeometry input) { IDxGeometry copy = input.ShallowCopy(); if (copy is DX11IndexedGeometry) { DX11DefaultIndexedDrawer drawer = new DX11DefaultIndexedDrawer(); ((DX11IndexedGeometry)copy).AssignDrawer(drawer); } else if (copy is DX11VertexGeometry) { DX11DefaultVertexDrawer drawer = new DX11DefaultVertexDrawer(); ((DX11VertexGeometry)copy).AssignDrawer(drawer); } return(copy); }