public void DVaChangeToPose3(bool value) { if (value) { DVaAnimator.SetBool("DVapose1isTicked", false); DVaAnimator.SetBool("DVapose2isTicked", false); DVaAnimator.SetBool("DVapose3isTicked", true); DVaPistolPose1.SetActive(false); DVaMechPose2.SetActive(false); DVaMechPose3.SetActive(true); this.transform.rotation = Quaternion.Euler(0f, 180, 0f); pose3isTicked = true; } }
void Start() { DVaPistolPose1.SetActive(true); DVaMechPose2.SetActive(false); DVaMechPose3.SetActive(false); }