public void setMove(Vector3 rotation) { if (_myAgent.enabled == true) { _myAgent.SetDestination(transform.position); _myAgent.enabled = false; } _canMove = true; transform.LookAt(_shooterRef.transform); _myDumbState = DUMBSTATE.NONE; }
public void ShootMe(Quaternion Shootingrotation) { _canMove = true; transform.rotation = _shooterRef.transform.rotation; _myDumbState = DUMBSTATE.NONE; }