public void LoadPanel() //加载6个卡片panel的完整函数 { //读取数据 DSItemData dsItemData = new DSItemData(); JsonDataManager.Instance.GetDataDSItem(ref dsItemData, "Json/data"); int dataLength = dsItemData.dailyProduct.Length; //获取json中的数据数量 for (int i = 0; i < dataLength; ++i) { GameObject panel = null; if (dsItemData.dailyProduct[i].type == 1 || dsItemData.dailyProduct[i].type == 2) //type = 1 or 2 { panel = Instantiate(panelitem[0]); } else if (dsItemData.dailyProduct[i].type == 3) //type = 3 { panel = Instantiate(panelitem[1]); } panel.name = "panel" + i.ToString(); //赋予预制体在场景中的名字 panel.transform.SetParent(contentTS, false); //加载父子关系 panel.transform.localScale = new Vector3(1, 1, 1); //加载基础缩放 panel.GetComponent <DSItem>().SetPanel(dsItemData.dailyProduct[i]); } //加载完JSON中的数据后,按照空闲数量生成unlock for (int i = dataLength; i < item_length; ++i) { GameObject panel = Instantiate(panelitem[2], contentTS, false); panel.name = "panel" + i.ToString(); //赋予预制体在场景中的名字 panel.transform.localScale = new Vector3(1, 1, 1); //加载基础缩放 } }
public void GetDataDSItem(ref DSItemData dsItemData, string jsonpath) //读取MyData类型的数据 { var dailySelectionItemJsonTextAsset = Resources.Load(jsonpath) as TextAsset; if (!(dailySelectionItemJsonTextAsset is null)) { dsItemData = JsonUtility.FromJson <DSItemData>(dailySelectionItemJsonTextAsset.text); } }