public GRAPHICS video_write_setting(VIDEO_INPUT input, DRV_COL_SYS col_sys, IntPtr framebuff, uint fb_stride, DRV_VIDEO_FORMAT video_format, DRV_WR_RD wr_rd_swa, ushort video_write_buff_vw, ushort video_write_buff_hw, DRV_VIDEO_ADC_VINSEL video_adc_vinsel) { return(graphics.VideoWriteSetting(input, col_sys, framebuff, fb_stride, video_format, wr_rd_swa, video_write_buff_vw, video_write_buff_hw, video_adc_vinsel)); }
internal GRAPHICS VideoWriteSetting(VIDEO_INPUT input, DRV_COL_SYS col_sys, IntPtr framebuff, uint fb_stride, DRV_VIDEO_FORMAT video_format, DRV_WR_RD wr_rd_swa, ushort video_write_buff_vw, ushort video_write_buff_hw, DRV_VIDEO_ADC_VINSEL video_adc_vinsel) { this.framebuff = framebuff; return(GRAPHICS.OK); }