public GDIRender()
 {
     backgroundGraphic       = null;
     backgroundRenderGraphic = null;
     backgroundMemoryGraphic = null;
     backgroundDrawGraphic   = null;
     backgroundMemoryBitmap  = null;
     graphicsBuffer          = null;
     DrawQuality             = DRAW_QUALITY.QUALITY_SUPER_HIGH;
     RenderLock = new GDIMutex(false);
 }
 public void SetDrawQuality(DRAW_QUALITY NewQuality)
 {
     DrawQuality = NewQuality;
 }