public GDIRender() { backgroundGraphic = null; backgroundRenderGraphic = null; backgroundMemoryGraphic = null; backgroundDrawGraphic = null; backgroundMemoryBitmap = null; graphicsBuffer = null; DrawQuality = DRAW_QUALITY.QUALITY_SUPER_HIGH; RenderLock = new GDIMutex(false); }
public void SetDrawQuality(DRAW_QUALITY NewQuality) { DrawQuality = NewQuality; }