public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); Field1.Encode(buffer); Field2.Encode(buffer); buffer.WriteInt(32, Field3); buffer.WriteInt(32, Field4); buffer.WriteInt(32, Field5); Field6.Encode(buffer); }
public override void Encode(GameBitBuffer buffer) { buffer.WriteInt(32, Field0); buffer.WriteInt(4, Field1); buffer.WriteInt(32, Field2); buffer.WriteInt(32, Field3); Field4.Encode(buffer); buffer.WriteFloat32(Field5); Field6.Encode(buffer); buffer.WriteInt(32, Field7); buffer.WriteInt(32, Field8); buffer.WriteInt(32, Field9); buffer.WriteInt(32, Field10); buffer.WriteInt(32, Field11); buffer.WriteFloat32(Field12); buffer.WriteFloat32(Field13); Field14.Encode(buffer); }