private void Update() { if (Input.GetKeyDown(KeyCode.Space)) { tween.DOComplete(); tween.DOPlayBackwards(); } }
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f) { switch (Mode) { case Modes.DOPlay: TargetDOTweenPath.DOPlay(); break; case Modes.DOPlayBackwards: TargetDOTweenPath.DOPlayBackwards(); break; case Modes.DOPlayForward: TargetDOTweenPath.DOPlayForward(); break; case Modes.DOPause: TargetDOTweenPath.DOPause(); break; case Modes.DOTogglePause: TargetDOTweenPath.DOTogglePause(); break; case Modes.DORewind: TargetDOTweenPath.DORewind(); break; case Modes.DORestart: TargetDOTweenPath.DORestart(); break; case Modes.DOComplete: TargetDOTweenPath.DOComplete(); break; case Modes.DOKill: TargetDOTweenPath.DOKill(); break; } }