private void Button_JoinClick(object sender, RoutedEventArgs e) { var dosBoxOptions = doomManager.GetDOSBoxOptions(this, false); var multiplayerWindow = new MultiplayerClientWindow(new MultiplayerOptions { Game = DOSBoxManager.GetUnstartedProcess(dosBoxOptions), }); multiplayerWindow.Show(); //Hide(); }
private void Button_StartClick(object sender, RoutedEventArgs e) { var dosBoxOptions = doomManager.GetDOSBoxOptions(this); var multiplayerWindow = new MultiplayerHostWindow(new MultiplayerOptions { NumberOfPlayers = 2, Game = DOSBoxManager.GetUnstartedProcess(dosBoxOptions), GameArguments = dosBoxOptions.Arguments }); multiplayerWindow.Show(); //Hide(); }