private void Start() { rb = GetComponent <Rigidbody2D>(); slot = GetComponent <DNASlot>(); StartCoroutine(Move(3)); StartCoroutine(Duplicate(4)); }
private void Awake() { DNAScript = DNA.GetComponent <SpacerDNA>(); sr = GetComponent <SpriteRenderer>(); slot = GetComponent <DNASlot>(); holder = GetComponentInParent <SpacerHolder>(); }
// Use this for initialization void Start() { slot = GetComponent <DNASlot>(); mainCollider = GetComponent <Collider2D>(); leftCollider = leftAttachPoint.GetComponent <Collider2D>(); rightCollider = rightAttachPoint.GetComponent <Collider2D>(); sr = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); material = sr.material; }
void Start() { sp = GetComponent <SpriteRenderer>(); oriColor = GetComponent <SpriteRenderer>().color; slot = GetComponent <DNASlot>(); slot.OnDNASet += OnDNaSet; myCollider = GetComponent <CircleCollider2D>(); dragger = GetComponent <Dragable>(); //Getting components to change color of the trail tr = GetComponent <TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); alpha = 1.0f; gradient = new Gradient(); }