private void ReplaceItemsFromDMarket() { Dictionary <string, ItemInfo> itemsInfo = new Dictionary <string, ItemInfo>(); foreach (var item in _bulkTransferItemsList) { var assetId = DMarketConverter.GetAssetId(item.WorldId); itemsInfo.Add(assetId, item); } switch (_actionType) { case ItemActionType.ToMarket: { var items = new AssetToMarketModel[_bulkTransferItemsList.Count]; for (var i = 0; i < items.Length; i++) { var classId = DMarketConverter.GetClassId(_bulkTransferItemsList[i].ItemType); var assetId = DMarketConverter.GetAssetId(_bulkTransferItemsList[i].WorldId); items[i] = new AssetToMarketModel { assetId = assetId, classId = classId }; } DMarketApi.AsyncToMarket(Model.GetPlayerMarketAccessToken(_connectionId), items, (response, request) => { foreach (var responseItem in response.Items) { _pendingOperations.Add(responseItem.OperationId, responseItem.AssetId); } }, OnItemOperationError); break; } case ItemActionType.FromMarket: { var itemsIdsArray = itemsInfo.Keys.ToArray(); DMarketApi.AsyncFromMarket(Model.GetPlayerMarketAccessToken(_connectionId), itemsIdsArray, (response, request) => { foreach (var item in response.Items) { _pendingOperations.Add(item.OperationId, item.AssetId); } }, OnItemOperationError); break; } } }
private void OnItemChangingMsg(AppChangingItemsMessage message) { int connectionId = message.ConnectionId; if (message.ActionType != ItemActionType.ToMarket && message.ActionType != ItemActionType.FromMarket) { return; } if (!IsCanMakeDMarketOperation(message)) { return; } var assetIds = new List <string>(); var itemsInfo = new Dictionary <string, ItemInfo>(); for (var i = 0; i < message.ItemsCount; i++) { var assetId = DMarketConverter.GetAssetId(message.GetWorldId(i)); assetIds.Add(assetId); itemsInfo.Add(assetId, new ItemInfo(message.GetWorldId(i), message.GetItemType(i))); } //TODO think about request generic... now code is duplicated switch (message.ActionType) { case ItemActionType.ToMarket: var items = new AssetToMarketModel[assetIds.Count]; for (var i = 0; i < items.Length; i++) { var classId = DMarketConverter.GetClassId(message.GetItemType(i)); items[i] = new AssetToMarketModel { assetId = assetIds[i], classId = classId }; } DMarketApi.AsyncToMarket(Model.GetPlayerMarketAccessToken(connectionId), items, (response, request) => { AsyncMarketCallback(response.Items, message, itemsInfo); }, error => { OnItemOperationError(message, error); }); break; case ItemActionType.FromMarket: DMarketApi.AsyncFromMarket(Model.GetPlayerMarketAccessToken(connectionId), assetIds.ToArray(), (response, request) => { AsyncMarketCallback(response.Items, message, itemsInfo); }, error => { OnItemOperationError(message, error); }); break; } }
private void OnDMarketTransaction(AppDMarketTransactionMessage marketMessage) { var actionType = CovertMarketAction(marketMessage.TransactionData.TransactionType); var appMessage = new AppChangingItemsMessage(actionType) { ConnectionId = marketMessage.ConnectionId }; for (var i = 0; i < marketMessage.TransactionData.AssetIds.Count; i++) { var assetId = marketMessage.TransactionData.AssetIds[i]; var classId = marketMessage.TransactionData.ClassIds[i]; var worldId = DMarketConverter.GetWorldId(assetId); var itemType = DMarketConverter.GetItemType(classId); appMessage.AddItem(worldId, itemType); } OnItemChangingMsg(appMessage); }
private void OnLoadDMarketDataMsg(AppLoadDMarketDataMessage message) { int connectionId = message.ConnectionId; if (!IsCanMakeDMarketOperation(connectionId)) { return; } DMarketApi.GetInMarketInventory(Model.GetPlayerMarketAccessToken(connectionId), (response, request) => { PlayerInfo playerInfo = GetPlayer(connectionId); PlayerInventoryInfo inventory = GetInventory(connectionId); playerInfo.Inventory = inventory; inventory.RemoveAllDMarketItems(); foreach (var item in response.Items) { GameItemType itemType = DMarketConverter.GetItemType(item.classId); long worldId = DMarketConverter.GetWorldId(item.assetId); PlayerItemInfo dmarketItem = new PlayerItemInfo(itemType, worldId, true); inventory.AddItem(dmarketItem); } Storage.Change(playerInfo); SendDmarketDataUpdateAnswer(connectionId); }, error => { if (error.ErrorCode == ErrorCode.DMarketTokenExpired) { RefreshMarketToken(connectionId, () => OnLoadDMarketDataMsg(message), errorParam => SendLoadDMarketLoadDataError(connectionId, errorParam)); return; } SendLoadDMarketLoadDataError(connectionId, error.ErrorCode); }); }
private void OnLoadInventoryBasicIntegration(InventoryBasicIntegrationMessage message) { int connectionId = message.ConnectionId; if (!IsCanMakeDMarketOperation(connectionId)) { return; } DMarketApi.GetInMarketInventory(Model.GetPlayerMarketAccessToken(connectionId), (response, request) => { List <ItemInfo> itemsList = new List <ItemInfo>(); foreach (var item in response.Items) { GameItemType itemType = DMarketConverter.GetItemType(item.classId); long worldId = DMarketConverter.GetWorldId(item.assetId); ItemInfo dmarketItem = new ItemInfo(worldId, itemType); itemsList.Add(dmarketItem); } if (itemsList.Count == 0) { SendLoadInventoryData(connectionId); return; } ApplyCommand(new ServerBulkTransferInventoryBasicIntegrationCommand(itemsList, ItemActionType.FromMarket, connectionId)); }, error => { if (error.ErrorCode == ErrorCode.DMarketTokenExpired) { RefreshMarketToken(connectionId, () => OnLoadInventoryBasicIntegration(message), errorCode => SendLoadInventoryData(connectionId, errorCode)); return; } SendLoadInventoryData(connectionId, error.ErrorCode); }); }