void introduction() { if (DM.inDialog) { if (Input.GetKeyDown(KeyCode.Space)) { DM.DisplayNextSentence(); } } else { if (firstTime) { string[] dialogue = new string[1]; dialogue[0] = GC.PrendiDialogo(38); DM.StartDialogue(dialogue); firstTime = false; } else { eventLoader++; } } }
void introduction() { if (DM.inDialog) { if (Input.GetKeyDown(KeyCode.Space)) { DM.DisplayNextSentence(); } } else { if (firstTime) { string[] dialogue = new string[5]; for (int i = 0; i < 5; i++) { dialogue[i] = GC.PrendiDialogo(i); } DM.StartDialogue(dialogue); firstTime = false; } else { eventLoader++; } } }
void eventHandler() { switch (eventLoader) { case -3: StartAnimation(); break; case 2: if (DM.inDialog) { if (Input.GetKeyDown(KeyCode.Space)) { DM.DisplayNextSentence(); } eventLoader++; } else { string[] dialogue = new string[1]; dialogue[0] = GC.PrendiDialogo(48); DM.StartDialogue(dialogue); } break; case -1: if (NPC_Gianni.position.x > 26) { initialScene(); stopped = true; } else { stopped = false; eventLoader++; } break; case 0: introduction(); break; case 1: LoadNextScene(); break; } }