// Token: 0x06000005 RID: 5 RVA: 0x000022CC File Offset: 0x000004CC private void InjectDLL() { DLLInjection.DllInjectionResult dllInjectionResult = DLLInjection.DllInjector.GetInstance.Inject("RobloxPlayerBeta", global::System.Windows.Forms.Application.StartupPath + "\\EasyExploitsDLL.dll"); if (dllInjectionResult == DLLInjection.DllInjectionResult.Success) { return; } switch (dllInjectionResult) { case DLLInjection.DllInjectionResult.DllNotFound: global::System.Windows.Forms.MessageBox.Show("Couldn't find the dll!", "Error: Dll Not Found", global::System.Windows.Forms.MessageBoxButtons.OK, global::System.Windows.Forms.MessageBoxIcon.Hand); return; case DLLInjection.DllInjectionResult.GameProcessNotFound: global::System.Windows.Forms.MessageBox.Show("No ROBLOX process found!", "Game Process Not Found", global::System.Windows.Forms.MessageBoxButtons.OK, global::System.Windows.Forms.MessageBoxIcon.Hand); return; case DLLInjection.DllInjectionResult.InjectionFailed: global::System.Windows.Forms.MessageBox.Show("Injection failed!", "Injection Failed", global::System.Windows.Forms.MessageBoxButtons.OK, global::System.Windows.Forms.MessageBoxIcon.Hand); return; default: return; } }
// Token: 0x06000007 RID: 7 RVA: 0x0000228C File Offset: 0x0000048C public static void InjectDLL() { DLLInjection.DllInjectionResult dllInjectionResult = DLLInjection.DllInjector.GetInstance.Inject("RobloxPlayerBeta", Application.StartupPath + "\\ApiModuleDLL.dll"); if (dllInjectionResult != DLLInjection.DllInjectionResult.Success) { switch (dllInjectionResult) { case DLLInjection.DllInjectionResult.DllNotFound: MessageBox.Show("Couldn't find the dll!", "Error: Dll Not Found", MessageBoxButtons.OK, MessageBoxIcon.Hand); return; case DLLInjection.DllInjectionResult.GameProcessNotFound: MessageBox.Show("No ROBLOX process foud!", "Game Process Not Found", MessageBoxButtons.OK, MessageBoxIcon.Hand); return; case DLLInjection.DllInjectionResult.InjectionFailed: MessageBox.Show("Injection failed!", "Injection Failed", MessageBoxButtons.OK, MessageBoxIcon.Hand); break; default: return; } } }