public override void Update(Player player, ref int buffIndex)
        {
            DLCPlayer modPlayer = player.GetModPlayer <DLCPlayer>(mod);

            modPlayer.PlaceholderPet   = true;
            player.buffTime[buffIndex] = 18000;
            if (player.ownedProjectileCounts[mod.ProjectileType("PlaceholderPet")] < 1 && player.whoAmI == Main.myPlayer)
            {
                Projectile.NewProjectile(player.position.X + (float)(player.width / 2), player.position.Y + (float)(player.height / 2), 0f, 0f, mod.ProjectileType("PlaceholderPet"), 0, 0f, player.whoAmI, 0f, 0f);
            }
        }
        public override void AI()
        {
            Player    player    = Main.player[projectile.owner];
            DLCPlayer modPlayer = player.GetModPlayer <DLCPlayer>(mod);

            if (player.dead)
            {
                modPlayer.PlaceholderPet = false;
            }
            if (modPlayer.PlaceholderPet)
            {
                projectile.timeLeft = 2;
            }
        }