public static void AssertPlayerRollsPlayerBarrelLeft()
        {
            /*TEST 5:  Player vs DKPlayerBarrel Left*/
            Player player = new Player();

            player.Body.BottomCenter = new Vector2(300, 300);
            IGameObject testObj = new DKPlayerBarrel();

            testObj.Body.BottomCenter = new Vector2(320, 300);

            DKPlayerBarrel testConcrete = (DKPlayerBarrel)testObj;

            Assert.IsTrue(testConcrete.State is DKPlayerBarrelRollState);
        }
 public PlayerPlayerBarrelCollisionCommand(IGameObject playerObj, IGameObject object1)
 {
     barrel = (DKPlayerBarrel)object1;
     player = (Player)playerObj;
 }