public void LoadFromBinary(BinaryTableReader reader, ref uint key) { questID = key; questType = (QUEST_TYPE)reader.ReadInt32(0); questStyle = (QUEST_STYLE)reader.ReadInt32(0); rarity = (RARITY_TYPE)reader.ReadInt32(0); getType = (GET_TYPE)reader.ReadInt32(0); eventId = reader.ReadInt32(0); grade = reader.ReadInt32(0); difficulty = (DIFFICULTY_TYPE)reader.ReadInt32(0); sortPriority = reader.ReadInt32(0); locationNumber = reader.ReadString(string.Empty); questNumber = reader.ReadString(string.Empty); questText = reader.ReadString(string.Empty); appearQuestId = reader.ReadUInt32(0u); appearDeliveryId = reader.ReadUInt32(0u); rushId = reader.ReadUInt32(0u); mapId = reader.ReadUInt32(0u); for (int i = 0; i < 1; i++) { stageName[i] = reader.ReadString(string.Empty); } for (int j = 0; j < 1; j++) { enemyID[j] = reader.ReadInt32(0); enemyLv[j] = reader.ReadInt32(0); } for (int k = 0; k < 1; k++) { bgmID[k] = reader.ReadInt32(0); } limitTime = reader.ReadSingle(0f); missionID[0] = reader.ReadUInt32(0u); missionID[1] = reader.ReadUInt32(0u); missionID[2] = reader.ReadUInt32(0u); cantSale = reader.ReadBoolean(false); forceDefeat = reader.ReadBoolean(false); storyId = reader.ReadInt32(0); if (sortPriority == 0) { sortPriority = (int)key; } if (string.IsNullOrEmpty(locationNumber)) { locationNumber = (questID / 100u % 1000u).ToString(); } if (string.IsNullOrEmpty(questNumber)) { questNumber = (questID % 100u).ToString(); } seriesNum = 0; for (int l = 0; l < 1 && enemyID[l] != 0; l++) { seriesNum++; } }
private void TEST_PLAY(RARITY_TYPE rarity, DIFFICULTY_TYPE difficulty) { if (rarity <= RARITY_TYPE.C) { PlayTween((Enum)UI.OBJ_RARITY_LIGHT, true, (EventDelegate.Callback)null, false, 0); } PlayTween((Enum)UI.OBJ_RARITY_TEXT_ROOT, true, (EventDelegate.Callback)null, false, 0); PlayTween((Enum)rarityAnimRoot[(int)rarity], true, (EventDelegate.Callback) delegate { PlayTween((Enum)UI.OBJ_DIFFICULTY_ROOT, true, (EventDelegate.Callback)null, false, 0); }, false, 0); if (AnimationDirector.I is QuestGachaDirectorBase) { (AnimationDirector.I as QuestGachaDirectorBase).PlayUIRarityEffect(rarity, GetCtrl(UI.OBJ_RARITY_ROOT), GetCtrl(rarityAnimRoot[(int)rarity])); } }
private void TEST_RESET(RARITY_TYPE rarity, DIFFICULTY_TYPE difficulty) { RARITY_TYPE[] array = (RARITY_TYPE[])Enum.GetValues(typeof(RARITY_TYPE)); int star_num = (int)(difficulty + 1); int i = 0; for (int num = array.Length; i < num; i++) { SetActive((Enum)rarityAnimRoot[i], rarity == array[i]); } SetGachaQuestDifficulty(UI.OBJ_DIFFICULTY_ROOT, star_num); ResetTween((Enum)UI.OBJ_DIFFICULTY_ROOT, 0); ResetTween((Enum)rarityAnimRoot[(int)rarity], 0); ResetTween((Enum)UI.OBJ_RARITY_TEXT_ROOT, 0); if (rarity <= RARITY_TYPE.C) { ResetTween((Enum)UI.OBJ_RARITY_LIGHT, 0); } }
public void GetTargetEnemyData(int delivery_id, out uint jump_quest_id, out uint jump_map_id, out string map_name, out string enemy_name, out DIFFICULTY_TYPE?difficulty, out int[] targetPortalID) { jump_quest_id = 0u; jump_map_id = 0u; map_name = string.Empty; enemy_name = string.Empty; difficulty = null; targetPortalID = null; DeliveryTable.DeliveryData deliveryTableData = Singleton <DeliveryTable> .I.GetDeliveryTableData((uint)delivery_id); if (deliveryTableData != null) { uint enemy_id = deliveryTableData.GetEnemyID(0u); uint mapID = deliveryTableData.GetMapID(0u); int num = (int)Singleton <FieldMapTable> .I.GetTargetEnemyPopMapID(enemy_id); if (num != 0) { if (deliveryTableData.jumpMapID < 0) { num = -1; } else { if (mapID != 0) { num = (int)mapID; } if (deliveryTableData.jumpMapID > 0) { num = deliveryTableData.jumpMapID; } FieldMapTable.FieldMapTableData fieldMapData = Singleton <FieldMapTable> .I.GetFieldMapData((uint)num); if (fieldMapData != null) { map_name = fieldMapData.mapName; jump_map_id = (uint)num; } else { num = -1; } } if (num == -1) { map_name = "????????"; jump_map_id = 0u; } } else if (deliveryTableData.jumpMapID > 0) { FieldMapTable.FieldMapTableData fieldMapData2 = Singleton <FieldMapTable> .I.GetFieldMapData((uint)deliveryTableData.jumpMapID); if (fieldMapData2 != null) { map_name = fieldMapData2.mapName; targetPortalID = deliveryTableData.targetPortalID; if (targetPortalID != null) { bool flag = false; int i = 0; for (int num2 = targetPortalID.Length; i < num2; i++) { if (targetPortalID[i] != 0) { flag = true; break; } } if (flag) { map_name = string.Format(StringTable.Get(STRING_CATEGORY.QUEST_DELIVERY, 2u), map_name); } } jump_map_id = (uint)deliveryTableData.jumpMapID; enemy_name = StringTable.Get(STRING_CATEGORY.QUEST_DELIVERY, 1u); } else { map_name = "????????"; jump_map_id = 0u; } } else { bool is_find = false; string tmp_name = string.Empty; uint tmp_quest_id = 0u; DIFFICULTY_TYPE tmp_difficulty = DIFFICULTY_TYPE.LV1; Singleton <QuestTable> .I.AllQuestData(delegate(QuestTable.QuestTableData data) { if (!is_find) { for (int j = 0; j < data.seriesNum; j++) { if (data.enemyID[j] == (int)enemy_id) { is_find = true; tmp_name = data.questText; tmp_difficulty = data.difficulty; tmp_quest_id = data.questID; } } } }); if (is_find) { map_name = tmp_name; difficulty = tmp_difficulty; jump_quest_id = tmp_quest_id; } } if (!string.IsNullOrEmpty(deliveryTableData.placeName)) { map_name = deliveryTableData.placeName; } if (!string.IsNullOrEmpty(deliveryTableData.enemyName)) { enemy_name = deliveryTableData.enemyName; } if (string.IsNullOrEmpty(enemy_name)) { EnemyTable.EnemyData enemyData = Singleton <EnemyTable> .I.GetEnemyData(enemy_id); if (enemyData != null) { enemy_name = enemyData.name; } if (enemy_id == 0 && mapID != 0) { enemy_name = StringTable.Get(STRING_CATEGORY.QUEST_DELIVERY, 0u); } } } }