예제 #1
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        LuaInterface_DebuggerWrap.Register(L);
        ViewWrap.Register(L);
        BaseWrap.Register(L);
        ManagerWrap.Register(L);
        L.BeginModule("DG");
        L.BeginModule("Tweening");
        DG_Tweening_DOTweenWrap.Register(L);
        DG_Tweening_TweenWrap.Register(L);
        DG_Tweening_SequenceWrap.Register(L);
        DG_Tweening_TweenerWrap.Register(L);
        DG_Tweening_LoopTypeWrap.Register(L);
        DG_Tweening_PathModeWrap.Register(L);
        DG_Tweening_PathTypeWrap.Register(L);
        DG_Tweening_RotateModeWrap.Register(L);
        L.RegFunction("TweenCallback", DG_Tweening_TweenCallback);
        L.BeginModule("Core");
        L.RegFunction("DOGetter_float", DG_Tweening_Core_DOGetter_float);
        L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float);
        L.RegFunction("DOGetter_double", DG_Tweening_Core_DOGetter_double);
        L.RegFunction("DOSetter_double", DG_Tweening_Core_DOSetter_double);
        L.RegFunction("DOGetter_int", DG_Tweening_Core_DOGetter_int);
        L.RegFunction("DOSetter_int", DG_Tweening_Core_DOSetter_int);
        L.RegFunction("DOGetter_uint", DG_Tweening_Core_DOGetter_uint);
        L.RegFunction("DOSetter_uint", DG_Tweening_Core_DOSetter_uint);
        L.RegFunction("DOGetter_long", DG_Tweening_Core_DOGetter_long);
        L.RegFunction("DOSetter_long", DG_Tweening_Core_DOSetter_long);
        L.RegFunction("DOGetter_ulong", DG_Tweening_Core_DOGetter_ulong);
        L.RegFunction("DOSetter_ulong", DG_Tweening_Core_DOSetter_ulong);
        L.RegFunction("DOGetter_string", DG_Tweening_Core_DOGetter_string);
        L.RegFunction("DOSetter_string", DG_Tweening_Core_DOSetter_string);
        L.RegFunction("DOGetter_UnityEngine_Vector2", DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
        L.RegFunction("DOSetter_UnityEngine_Vector2", DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
        L.RegFunction("DOGetter_UnityEngine_Vector3", DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
        L.RegFunction("DOSetter_UnityEngine_Vector3", DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
        L.RegFunction("DOGetter_UnityEngine_Vector4", DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
        L.RegFunction("DOSetter_UnityEngine_Vector4", DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
        L.RegFunction("DOGetter_UnityEngine_Quaternion", DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
        L.RegFunction("DOSetter_UnityEngine_Quaternion", DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
        L.RegFunction("DOGetter_UnityEngine_Color", DG_Tweening_Core_DOGetter_UnityEngine_Color);
        L.RegFunction("DOSetter_UnityEngine_Color", DG_Tweening_Core_DOSetter_UnityEngine_Color);
        L.RegFunction("DOGetter_UnityEngine_Rect", DG_Tweening_Core_DOGetter_UnityEngine_Rect);
        L.RegFunction("DOSetter_UnityEngine_Rect", DG_Tweening_Core_DOSetter_UnityEngine_Rect);
        L.RegFunction("DOGetter_UnityEngine_RectOffset", DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
        L.RegFunction("DOSetter_UnityEngine_RectOffset", DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_ResourcesWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_SpriteRendererWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.EndModule();
        L.EndModule();
        L.BeginModule("LuaFramework");
        LuaFramework_UtilWrap.Register(L);
        LuaFramework_AppConstWrap.Register(L);
        LuaFramework_LuaHelperWrap.Register(L);
        LuaFramework_ByteBufferWrap.Register(L);
        LuaFramework_LuaBehaviourWrap.Register(L);
        LuaFramework_GameManagerWrap.Register(L);
        LuaFramework_LuaManagerWrap.Register(L);
        LuaFramework_PanelManagerWrap.Register(L);
        LuaFramework_SoundManagerWrap.Register(L);
        LuaFramework_TimerManagerWrap.Register(L);
        LuaFramework_ThreadManagerWrap.Register(L);
        LuaFramework_NetworkManagerWrap.Register(L);
        LuaFramework_ResourceManagerWrap.Register(L);
        L.EndModule();
        L.BeginModule("System");
        L.RegFunction("Action", System_Action);
        L.RegFunction("Action_NotiData", System_Action_NotiData);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
예제 #2
0
 public static void Bind(IntPtr L)
 {
     ActiveButtonWrap.Register(L);
     ActiveGroupWrap.Register(L);
     AnimationBlendModeWrap.Register(L);
     AnimationClipWrap.Register(L);
     AnimationStateWrap.Register(L);
     AnimationWrap.Register(L);
     AnimatorWrap.Register(L);
     ApplicationWrap.Register(L);
     AssetBundleWrap.Register(L);
     AsyncOperationWrap.Register(L);
     AudioClipWrap.Register(L);
     AudioSourceWrap.Register(L);
     BehaviourWrap.Register(L);
     BlendWeightsWrap.Register(L);
     BoxColliderWrap.Register(L);
     CC_Module_Menu_MenuLayerTypeWrap.Register(L);
     CC_Module_Menu_MenuManagerWrap.Register(L);
     CC_Runtime_AssetManagerWrap.Register(L);
     CC_Runtime_CooWrap.Register(L);
     CC_Runtime_PB_ProtoBattleVideoInfoWrap.Register(L);
     CC_Runtime_PB_ProtoBattleVideoRoleInfoWrap.Register(L);
     CC_Runtime_PB_ProtoLeagueInfoWrap.Register(L);
     CC_Runtime_PB_ProtoRoleBaseInfoWrap.Register(L);
     CC_Runtime_PB_ProtoRoleBattleInfoWrap.Register(L);
     CC_Runtime_PacketManagerWrap.Register(L);
     CC_Runtime_SocketIdWrap.Register(L);
     CC_Runtime_SocketManagerWrap.Register(L);
     CC_Runtime_Utils_DateTimeUtilsWrap.Register(L);
     CC_UI_BaseUIWrap.Register(L);
     CC_UI_LuaUIEventWrap.Register(L);
     CC_UI_TabButtonWrap.Register(L);
     CC_UI_TabGroupWrap.Register(L);
     CameraClearFlagsWrap.Register(L);
     CameraWrap.Register(L);
     CanvasWrap.Register(L);
     CharacterControllerWrap.Register(L);
     CityControlWrap.Register(L);
     ColliderWrap.Register(L);
     ColorUtilityWrap.Register(L);
     ColorWrap.Register(L);
     ComponentWrap.Register(L);
     CrashReporterWrap.Register(L);
     DG_Tweening_DOTweenWrap.Register(L);
     DG_Tweening_EaseWrap.Register(L);
     DG_Tweening_RotateModeWrap.Register(L);
     DG_Tweening_ScrambleModeWrap.Register(L);
     DG_Tweening_ShortcutExtensions46Wrap.Register(L);
     DG_Tweening_ShortcutExtensionsWrap.Register(L);
     DG_Tweening_TweenExtensionsWrap.Register(L);
     DG_Tweening_TweenSettingsExtensionsWrap.Register(L);
     DOTweenLuaUtilsWrap.Register(L);
     DebuggerWrap.Register(L);
     DelegateWrap.Register(L);
     EnumWrap.Register(L);
     ExtendButtonWrap.Register(L);
     GameObjectWrap.Register(L);
     Games_ConstConfigWrap.Register(L);
     Games_ConstConfig_IDWrap.Register(L);
     Games_GameConstWrap.Register(L);
     Games_Module_Props_PropConfigWrap.Register(L);
     Games_Module_Props_PropIdWrap.Register(L);
     Games_Module_Props_PropWrap.Register(L);
     Games_Module_Sound_SoundManagerWrap.Register(L);
     Games_Module_Sysmsgs_SysmsgManagerWrap.Register(L);
     Games_Module_Wars_FormationPositionWrap.Register(L);
     Games_Module_Wars_FormationWrap.Register(L);
     Games_Module_Wars_LegionTypeWrap.Register(L);
     Games_Module_Wars_MonsterConfigWrap.Register(L);
     Games_Module_Wars_OverTypeWrap.Register(L);
     Games_Module_Wars_SkillWarConfWrap.Register(L);
     Games_Module_Wars_StageConfigWrap.Register(L);
     Games_Module_Wars_StagePositionConfigWrap.Register(L);
     Games_Module_Wars_StageTypeWrap.Register(L);
     Games_Module_Wars_VSModeWrap.Register(L);
     Games_Module_Wars_WarEnterDataWrap.Register(L);
     Games_Module_Wars_WarEnterHeroDataWrap.Register(L);
     Games_Module_Wars_WarEnterLegionDataWrap.Register(L);
     Games_Module_Wars_WarEnterSoliderDataWrap.Register(L);
     Games_Module_Wars_WarModelWrap.Register(L);
     Games_Module_Wars_WarOverDataWrap.Register(L);
     Games_Module_Wars_WarOverLegionDataWrap.Register(L);
     Games_Module_Wars_WarRecordIOWrap.Register(L);
     Games_Module_Wars_WarServiceWrap.Register(L);
     Games_Module_Wars_WarWrap.Register(L);
     Games_Module_Wars_WinConfigWrap.Register(L);
     Games_Module_Wars_WinTypeWrap.Register(L);
     GuidWrap.Register(L);
     IEnumeratorWrap.Register(L);
     ImageSetMaterialWrap.Register(L);
     InputWrap.Register(L);
     KeyCodeWrap.Register(L);
     LightTypeWrap.Register(L);
     LightWrap.Register(L);
     MaterialWrap.Register(L);
     MeshColliderWrap.Register(L);
     MeshRendererWrap.Register(L);
     MiscLuaUtilWrap.Register(L);
     MonoBehaviourWrap.Register(L);
     MultiImageWrap.Register(L);
     NativeCodeManagerWrap.Register(L);
     ObjectWrap.Register(L);
     ParticleAnimatorWrap.Register(L);
     ParticleEmitterWrap.Register(L);
     ParticleRendererWrap.Register(L);
     ParticleSystemWrap.Register(L);
     PathUtilWrap.Register(L);
     PhysicsWrap.Register(L);
     PlayModeWrap.Register(L);
     PlayerPrefsUtilWrap.Register(L);
     PrefabTextWrap.Register(L);
     ProvinceControlWrap.Register(L);
     QualitySettingsWrap.Register(L);
     QueueModeWrap.Register(L);
     RectTransformWrap.Register(L);
     RectWrap.Register(L);
     RenderSettingsWrap.Register(L);
     RenderTextureWrap.Register(L);
     RendererWrap.Register(L);
     ScreenWrap.Register(L);
     ScrollZoomContainerWrap.Register(L);
     SimpleFramework_ByteBufferWrap.Register(L);
     SimpleFramework_LuaBehaviourWrap.Register(L);
     SimpleFramework_LuaHelperWrap.Register(L);
     SimpleFramework_UtilWrap.Register(L);
     SkinnedMeshRendererWrap.Register(L);
     SleepTimeoutWrap.Register(L);
     SliderWithTextWrap.Register(L);
     SpaceWrap.Register(L);
     SphereColliderWrap.Register(L);
     SpriteWrap.Register(L);
     SystemInfoWrap.Register(L);
     System_ObjectWrap.Register(L);
     TableViewWrap.Register(L);
     TextAnchorWrap.Register(L);
     TextureWrap.Register(L);
     TimeWrap.Register(L);
     TouchPhaseWrap.Register(L);
     TrackedReferenceWrap.Register(L);
     TransformWrap.Register(L);
     TypeWrap.Register(L);
     UnityEngine_Events_UnityEventWrap.Register(L);
     UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
     UnityEngine_UI_ButtonWrap.Register(L);
     UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
     UnityEngine_UI_CanvasScalerWrap.Register(L);
     UnityEngine_UI_CanvasScaler_ScreenMatchModeWrap.Register(L);
     UnityEngine_UI_DropdownWrap.Register(L);
     UnityEngine_UI_GraphicWrap.Register(L);
     UnityEngine_UI_ImageWrap.Register(L);
     UnityEngine_UI_InputFieldWrap.Register(L);
     UnityEngine_UI_SelectableWrap.Register(L);
     UnityEngine_UI_SliderWrap.Register(L);
     UnityEngine_UI_TextWrap.Register(L);
     UnityEngine_UI_ToggleWrap.Register(L);
     WrapModeWrap.Register(L);
     bitWrap.Register(L);
     stringWrap.Register(L);
 }
예제 #3
0
    public static void Bind(IntPtr L, string type = null)
    {
        if (type == null || wrapList.Contains(type))
        {
            return;
        }
        wrapList.Add(type); type += "Wrap";
        switch (type)
        {
        case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break;

        case "AnimationClipWrap": AnimationClipWrap.Register(L); break;

        case "AnimationStateWrap": AnimationStateWrap.Register(L); break;

        case "AnimatorWrap": AnimatorWrap.Register(L); break;

        case "ApplicationWrap": ApplicationWrap.Register(L); break;

        case "AssetBundleWrap": AssetBundleWrap.Register(L); break;

        case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break;

        case "AudioClipWrap": AudioClipWrap.Register(L); break;

        case "AudioSourceWrap": AudioSourceWrap.Register(L); break;

        case "BaseLuaWrap": BaseLuaWrap.Register(L); break;

        case "BehaviourWrap": BehaviourWrap.Register(L); break;

        case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break;

        case "BoxColliderWrap": BoxColliderWrap.Register(L); break;

        case "ButtonWrap": ButtonWrap.Register(L); break;

        case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break;

        case "ByteBufferWrap": ByteBufferWrap.Register(L); break;

        case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break;

        case "CameraWrap": CameraWrap.Register(L); break;

        case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break;

        case "ColliderWrap": ColliderWrap.Register(L); break;

        case "ComponentWrap": ComponentWrap.Register(L); break;

        case "DebuggerWrap": DebuggerWrap.Register(L); break;

        case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break;

        case "DelegateWrap": DelegateWrap.Register(L); break;

        case "DG_Tweening_DOTweenWrap": DG_Tweening_DOTweenWrap.Register(L); break;

        case "DG_Tweening_LoopTypeWrap": DG_Tweening_LoopTypeWrap.Register(L); break;

        case "DG_Tweening_RotateModeWrap": DG_Tweening_RotateModeWrap.Register(L); break;

        case "DG_Tweening_SequenceWrap": DG_Tweening_SequenceWrap.Register(L); break;

        case "DG_Tweening_TweenerWrap": DG_Tweening_TweenerWrap.Register(L); break;

        case "DG_Tweening_TweenWrap": DG_Tweening_TweenWrap.Register(L); break;

        case "EnumWrap": EnumWrap.Register(L); break;

        case "GameObjectWrap": GameObjectWrap.Register(L); break;

        case "GraphicWrap": GraphicWrap.Register(L); break;

        case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break;

        case "ImageWrap": ImageWrap.Register(L); break;

        case "InputWrap": InputWrap.Register(L); break;

        case "IOLuaHelperWrap": IOLuaHelperWrap.Register(L); break;

        case "iooWrap": iooWrap.Register(L); break;

        case "KeyCodeWrap": KeyCodeWrap.Register(L); break;

        case "LightTypeWrap": LightTypeWrap.Register(L); break;

        case "LightWrap": LightWrap.Register(L); break;

        case "LuaHelperWrap": LuaHelperWrap.Register(L); break;

        case "MaskableGraphicWrap": MaskableGraphicWrap.Register(L); break;

        case "MaterialWrap": MaterialWrap.Register(L); break;

        case "MeshColliderWrap": MeshColliderWrap.Register(L); break;

        case "MeshRendererWrap": MeshRendererWrap.Register(L); break;

        case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break;

        case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break;

        case "ObjectWrap": ObjectWrap.Register(L); break;

        case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break;

        case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break;

        case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break;

        case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break;

        case "PhysicsWrap": PhysicsWrap.Register(L); break;

        case "PlayModeWrap": PlayModeWrap.Register(L); break;

        case "PoolManagerWrap": PoolManagerWrap.Register(L); break;

        case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break;

        case "QueueModeWrap": QueueModeWrap.Register(L); break;

        case "RectTransformUtilityWrap": RectTransformUtilityWrap.Register(L); break;

        case "RectTransformWrap": RectTransformWrap.Register(L); break;

        case "RendererWrap": RendererWrap.Register(L); break;

        case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break;

        case "RenderTextureWrap": RenderTextureWrap.Register(L); break;

        case "ScreenWrap": ScreenWrap.Register(L); break;

        case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break;

        case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break;

        case "SpaceWrap": SpaceWrap.Register(L); break;

        case "SphereColliderWrap": SphereColliderWrap.Register(L); break;

        case "stringWrap": stringWrap.Register(L); break;

        case "System_ObjectWrap": System_ObjectWrap.Register(L); break;

        case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break;

        case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break;

        case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break;

        case "TextureWrap": TextureWrap.Register(L); break;

        case "TextWrap": TextWrap.Register(L); break;

        case "TimerManagerWrap": TimerManagerWrap.Register(L); break;

        case "TimeWrap": TimeWrap.Register(L); break;

        case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break;

        case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break;

        case "TransformWrap": TransformWrap.Register(L); break;

        case "TypeWrap": TypeWrap.Register(L); break;

        case "UIBehaviourWrap": UIBehaviourWrap.Register(L); break;

        case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break;

        case "UIFollowTargetWrap": UIFollowTargetWrap.Register(L); break;

        case "UIProgressWrap": UIProgressWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break;

        case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break;

        case "UtilCommonWrap": UtilCommonWrap.Register(L); break;

        case "UtilMathWrap": UtilMathWrap.Register(L); break;

        case "UtilWrap": UtilWrap.Register(L); break;
        }
    }