public void Reset(int networkId, Vector2 pos, DE_Unit auDe, DE_MonsterData mDe) { base.Reset(auDe); m_monsterDe = mDe; m_networkId = networkId; m_position = pos; m_respawnPosition = pos; }
public void Reset(int netId, DE_Character charDe, DE_Unit auDe, DE_CharacterData charDataDe, DDO_Character charDdo, DDO_CharacterAttribute charAttrDdo, Vector2 pos) { base.Reset(auDe); m_characterDe = charDe; m_characterDataDe = charDataDe; m_networkId = netId; m_playerId = charDdo.m_playerId; m_characterId = charDdo.m_characterId; m_name = charDdo.m_name; m_experience = charAttrDdo.m_experience; m_strength = charAttrDdo.m_str; m_intelligence = charAttrDdo.m_intl; m_spirit = charAttrDdo.m_sprt; m_agility = charAttrDdo.m_agl; m_position = pos; }
public virtual void Reset(DE_Unit de) { m_unitDe = de; Respawn(1); }