// have already figured out that we're protected override void RUN_Job() { switch (mJob.mRole) { case "Zone": cZoneLog.FRunZone(); break; case "Man": cManLog.FRunMan(); break; case "Pass Rush": cRushLog.FRunRush(); break; } }
protected override void RUN_Job() { if (mTimeToTackle) { cTackLog.FRun(); } else { if (cAth.mJob.mRole == "Pass Rush") { cRushLog.FRunRush(); } else { cZoneLog.FRunZone(); } } }