private void SendMsg(byte[] msg) { if (m_mySocket == null) { return; } if (!m_isSocketReady) { return; } //lock (this) { if (m_mySocket.Client != null && m_mySocket.Client.Connected) { try { m_mySocket.Client.Send(msg, 0, m_currentSendBufferWritePosition, SocketFlags.None); m_currentSendBufferWritePosition = 0; } catch (Exception ex) { m_currentSendBufferWritePosition = 0; DEBUG.Error("SendMsg Error: {0}", ex.Message.ToString()); } } } }
public string FilenameWithNumberSuffix(string filename, string extension, uint maxNumber = 100) { string currentFilename = filename + extension; if (!fileExists(currentFilename)) { return(currentFilename); } // otherwise, add the suffixes and test them out until we find one that works StringBuilder tmpNum = new StringBuilder(); tmpNum.Append(".");//<<1; for (uint i = 1; i < maxNumber; i++) { currentFilename = filename + tmpNum.ToString() + extension; if (fileExists(currentFilename)) { currentFilename = filename; //tmpNum.seekp(0); //tmpNum << "." << i; } else { return(currentFilename); } } // if we can't find one, just give up and return whatever is the current filename if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("ERROR Warning: Couldn't find a suitable suffix for " + filename); } return(currentFilename); }
/// <summary> /// Remove the user interface panel. /// it will be remove from the m_UIPanels, and add to m_DelPanels. /// it will delete server frames later. /// </summary> /// <returns> /// success or not /// </returns> /// <param name='uiid'> /// Panel's ID /// </param> public bool RemoveUIPanel(ushort uiid) { DEBUG.Gui("Remove UI Panel: " + UIConstant.UIIdToString(uiid)); //Debug.LogError("移除面板:" + uiid); if (UIPanels.ContainsKey(uiid)) { if (IsActive(uiid)) { if ((GameObject)UIPanels[uiid] != null) { DoClosePanel(uiid); } } if ((GameObject)UIPanels[uiid] != null) { ((GameObject)UIPanels[uiid]).SetActive(false); delPanels.Add(uiid, (UIPanels[uiid] as GameObject)); } UIPanels.Remove(uiid); delDelayFrame = DEL_PANEL_FRAME; return(true); } return(false); }
public uint findChannelNumber(UInt64 addr) { // Single channel case is a trivial shortcut case if (Config.dram_config.NUM_CHANS == 1) { return(0); } if (!isPowerOfTwo(Config.dram_config.NUM_CHANS)) { if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("ERROR We can only support power of two # of channels.\n" + "I don't know what Intel was thinking, but trying to address map half a bit is a neat trick that we're not sure how to do"); } Environment.Exit(1); } // only chan is used from this set int channelNumber = 0, rank = 0, bank = 0, row = 0, col = 0; addressMapping(addr, ref channelNumber, ref rank, ref bank, ref row, ref col); if (channelNumber >= Config.dram_config.NUM_CHANS) { if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("ERROR Got channel index " + channelNumber + " but only " + Config.dram_config.NUM_CHANS + " exist"); } Environment.Exit(1); } //DEBUG("Channel idx = "<<channelNumber<<" totalbits="<<totalBits<<" channelbits="<<channelBits); return((uint)channelNumber); }
public void actual_update() { if (currentClockCycle == 0) { InitOutputFiles(traceFilename); if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("DEBUG : DRAMSim2 Clock Frequency =" + clockDomainCrosser.clock1 + "Hz, CPU Clock Frequency=" + clockDomainCrosser.clock2 + "Hz"); } } if (currentClockCycle % Config.dram_config.EPOCH_LENGTH == 0) { for (int i = 0; i < Config.dram_config.NUM_CHANS; i++) { channels[i].printStats(false); } } for (int i = 0; i < Config.dram_config.NUM_CHANS; i++) { channels[i].update(); } currentClockCycle++; }
/// <summary> /// 获取mcgstest /// </summary> /// <returns></returns> public List <XML_MCGSTest> GetAllMCGSTest() { List <XML_MCGSTest> _listMcgsTest = new List <XML_MCGSTest>(); try { XmlNodeList nodeList = Utility.XmlHelper.GetXmlNodeListByXpath(Path, "/ClientConfig/MCGS/Test"); foreach (XmlNode item in nodeList) { XmlElement xel = (XmlElement)item; XML_MCGSTest mcgs = new XML_MCGSTest(); mcgs.UniqueId = int.Parse(xel.GetAttribute("UniqueId")); mcgs.StationUniqueId = int.Parse(xel.GetAttribute("StationUniqueId")); mcgs.TestId = int.Parse(xel.GetAttribute("TestId")); mcgs.ColumnName = xel.GetAttribute("ColumnName"); mcgs.TestName = xel.GetAttribute("TestName"); _listMcgsTest.Add(mcgs); } } catch (Exception ex) { LogMg.AddError(ex); DEBUG.ThrowException(ex); } return(_listMcgsTest); }
public MultiChannelMemorySystem(string systemIniFilename_, uint megsOfMemory_) { megsOfMemory = megsOfMemory_; systemIniFilename = systemIniFilename_; // clockDomainCrosser = (new ClockDomain::Callback<MultiChannelMemorySystem, void>(this, &MultiChannelMemorySystem::actual_update)); clockDomainCrosser = new ClockDomainCrosser(new ClockUpdateCB(this.actual_update)); currentClockCycle = 0; if (!isPowerOfTwo(megsOfMemory)) { if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("ERROR: Please specify a power of 2 memory size"); } Environment.Exit(1); } if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("DEBUG: == Loading system model file '" + systemIniFilename + "' == "); } channels = new List <MemorySystem>(); for (uint i = 0; i < Config.dram_config.NUM_CHANS; i++) { MemorySystem channel = new MemorySystem(i, megsOfMemory / Config.dram_config.NUM_CHANS, ref dramsim_log); channels.Add(channel); } }
/// <summary> /// 返回所有农村项目检测点 /// </summary> /// <returns></returns> public List <XML_CountryTest> GetAllCountryTest() { List <XML_CountryTest> _listCountryTest = new List <XML_CountryTest>(); try { XmlNodeList nodeList = Utility.XmlHelper.GetXmlNodeListByXpath(Path, "/ClientConfig/CountryTest/Test"); foreach (XmlNode item in nodeList) { XmlElement xel = (XmlElement)item; XML_CountryTest countryTest = new XML_CountryTest(); countryTest.UniqueId = int.Parse(xel.GetAttribute("UniqueId")); countryTest.StationUniqueId = int.Parse(xel.GetAttribute("StationUniqueId")); countryTest.NodeId = xel.GetAttribute("NodeId"); countryTest.TestId = int.Parse(xel.GetAttribute("TestId")); countryTest.Multiple = double.Parse(xel.GetAttribute("Multiple")); countryTest.Remark = xel.GetAttribute("备注"); _listCountryTest.Add(countryTest); } } catch (Exception ex) { LogMg.AddError(ex); DEBUG.ThrowException(ex); } return(_listCountryTest); }
/// <summary> /// 获取所有检测节点 /// </summary> /// <returns></returns> public List <XML_CountryNode> GetAllCountryNode() { List <XML_CountryNode> _listCountryTest = new List <XML_CountryNode>(); try { XmlNodeList nodeList = Utility.XmlHelper.GetXmlNodeListByXpath(Path, "/ClientConfig/CountryTest/Nodes/Node"); foreach (XmlNode item in nodeList) { XmlElement xel = (XmlElement)item; XML_CountryNode node = new XML_CountryNode(); node.NodeId = xel.GetAttribute("NodeId"); node.Remark = xel.GetAttribute("备注"); _listCountryTest.Add(node); } } catch (Exception ex) { LogMg.AddError(ex); DEBUG.ThrowException(ex); } return(_listCountryTest); }
//ConnectionRequestListener public void onConnectDone(ConnectEvent eventObj) { Debug.Log("onConnectDone >> " + eventObj.getResult()); DEBUG.Log("ConnectDone >> " + eventObj.getResult()); //DEBUG.Log ("onConnectDone "+eventObj.getResult()); // GameObject camera = GameObject.FindGameObjectWithTag ("LoginPanel"); if (eventObj.getResult() == WarpResponseResultCode.SUCCESS) { loginScript.onConnectedSuccessfully(); m_apppwarp.isConnected = true; } else if (eventObj.getResult() == WarpResponseResultCode.SUCCESS_RECOVERED) { Debug.Log("onConnectDone >> Recovered Done" + eventObj.getResult()); } else if (eventObj.getResult() == WarpResponseResultCode.CONNECTION_ERROR_RECOVERABLE) { Debug.Log("onConnectDone >> Connection Recoverable" + eventObj.getResult()); StartCoroutine(ReconnectToServer()); } else if (eventObj.getResult() == WarpResponseResultCode.CONNECTION_ERR) { loginScript.onConnectedFail("" + eventObj.getResult()); m_apppwarp.isConnected = false; } }
public bool DecryptHeader(string password, bool checkonly = false) { ReadHeader(); if (_header == null) { throw new InvalidOperationException("Header not decrypted"); } DEBUG.Print(GetType(), "unlock"); string d = Crypto.Decrypt(this._header, EnhancePassword(password)); if (d == null) { return(false); } if (_headerRegex.IsMatch(d)) { if (!checkonly) { this._decryptedheader = d; } return(true); } return(false); }
public void powerUp() { if (!isPowerDown) { if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("== Error - Trying to power up rank " + id + " while it is not already powered down"); } Environment.Exit(1); } isPowerDown = false; for (int i = 0; i < Config.dram_config.NUM_BANKS; i++) { if (bankStates[i].nextPowerUp > currentClockCycle) { if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("== Error - Trying to power up rank " + id + " before we're allowed to"); } if (Config.DEBUG_MEMORY) { DEBUG.WriteLine(bankStates[i].nextPowerUp + " " + currentClockCycle); } Environment.Exit(1); } bankStates[i].nextActivate = currentClockCycle + Config.dram_config.tXP; bankStates[i].currentBankState = CurrentBankState.Idle; } }
public override void Update() { DEBUG.reset(); gun.CoolDown(); readInput(); base.Update(); }
public PIM(ref InsPartition ins_p_) { if (Config.DEBUG_PIM) { DEBUG.WriteLine("PIM Module Initialed."); } ins_p = ins_p_; unit = new List <ComputationalUnit>(); if (PIMConfigs.unit_type == PIM_Unit_Type.Processors) { if (Config.DEBUG_PIM) { DEBUG.WriteLine("PIM Unit Type : Processors."); } for (int i = 0; i < PIMConfigs.N; i++) { var p = new PIMProc(ref ins_p, i); unit.Add(p); } } else { if (Config.DEBUG_PIM) { DEBUG.WriteLine("PIM Unit Type : Pipeline."); } //pipeline mode // When PIMSim runs into pipeline mode, input should always be a Function. for (int i = 0; i < PIMConfigs.CU_Name.Count; i++) { if (PIMConfigs.CU_Name[i] == "Customied") { //add your code here } else { if (PIMConfigs.CU_Name[i] == "Adder") { unit.Add(new Adder(i, ref ins_p) as ComputationalUnit); return; } else { if (PIMConfigs.CU_Name[i] == "Adder_Conventional") { unit.Add(new Adder_Conventional(i, ref ins_p) as ComputationalUnit); return; } else { DEBUG.Error("No PIM Unit templates."); Environment.Exit(2); } } } } } }
//Bite Special Attack -TRex public void Bite(Animator _dinoAnimator) { if (timerBite >= coolDownBite) { if (animator) { animator.enabled = true; } bite = true; EnableInput(false); if (animator) { animator.SetTrigger("Bite"); } animator.SetInteger("Dinotype", (int)controller.thisTank); _dinoAnimator.SetTrigger("SpecialAttack"); if (loadoutPanel.specialButtonAnimator) { loadoutPanel.specialButtonAnimator.SetBool("IsReady", false); } loadoutPanel.SetSpecialGreyOutBadge(controller.currentDino); specialHasFired = true; DEBUG.Log("Bite special attack has been carried out witht the all the animator triggers set"); } }
// <summary> /// 连接报名服务器 /// </summary> public void Connect() { tryCount++; //设置回调函数 NetClient.SetCallBack(OnNetMessage, OnDisConnect, OnConnectResult); if (NetworkMgr.Instance.ProxyEnable == 1) { if (proxyIndex == 0) { proxyIndex = 1 + Random.Range(0, NetworkMgr.Instance.ProxyInfoList.Count); } Debug.LogWarning("开始连接服务器" + "开始通过代理[" + NetworkMgr.Instance.ProxyInfoList[proxyIndex - 1].ip + ":" + NetworkMgr.Instance.ProxyInfoList[proxyIndex - 1].port + "]连接游戏报名服务器[" + ServerIP + ":" + ServerPort + "]"); DEBUG.Networking(DEBUG.TRACER_LOG + "开始通过代理[" + NetworkMgr.Instance.ProxyInfoList[proxyIndex - 1].ip + ":" + NetworkMgr.Instance.ProxyInfoList[proxyIndex - 1].port + "]连接游戏报名服务器[" + ServerIP + ":" + ServerPort + "]"); //把代理网址转为IP地址 IPHostEntry ipHost = Dns.GetHostEntry(NetworkMgr.Instance.ProxyInfoList[proxyIndex - 1].ip); IPAddress[] ipAddr = ipHost.AddressList; NetClient.ConnectServer(NetComm.NetProxy.ProxyType.PROXY_HTTP, ipAddr[0].ToString(), NetworkMgr.Instance.ProxyInfoList[proxyIndex - 1].port, ServerIP, ServerPort, "", ""); } else { proxyIndex = 0; Debug.LogError("[LobbyNetMgr] " + "开始连接游戏报名服务器[" + ServerIP + ":" + ServerPort + "]"); NetClient.ConnectServer(ServerIP, ServerPort); } }
public void PrintStatus() { DEBUG.WriteLine(); DEBUG.WriteLine(); DEBUG.WriteLine("++++++++++++++++++++++ Statistics ++++++++++++++++++++"); DEBUG.WriteLine(); DEBUG.WriteLine(); foreach (var item in proc) { item.PrintStatus(); } Mctrl.PrintStatus(); if (Config.use_pim) { PIMMctrl.PrintStatus(); } ins_p.PrintStatus(); foreach (var item in pim.unit) { item.PrintStatus(); } }
// Used for swapping weapon icons public void SwapSelectedWeapon() { foreach (Transform item in selectedPanel.transform) { Destroy(item.gameObject); } GameObject badge = (GameObject)Instantiate(loadoutbadgePrefab); // under badge a prefab will be instantiated badge.transform.SetParent(selectedPanel.transform, false); // set the parent of the badge badge.transform.localScale = new Vector3(1, 1, 1); // set the position of the badge icon badge.GetComponent <Animator>().enabled = false; Sprite tempSprte = APP.PlayerTankManager.m_loadout[tankGunController.selectedWeaponIndex].GetComponent <WeaponIcon>().icon; LoadoutBadge badgeScriptRef = badge.GetComponent <LoadoutBadge>(); badgeScriptRef.iconImage.sprite = tempSprte; // get the temporary sprite from the badge reference badgeScriptRef.weaponName = APP.PlayerTankManager.m_loadout[tankGunController.selectedWeaponIndex].gameObject.name; // get the weapon name from the selected weapon of the tankGunController badgeScriptRef.selectImage.enabled = true; if (APP.PlayerTankManager.m_loadout[tankGunController.selectedWeaponIndex].GetComponent <WeaponIcon>().isInfinate) { badgeScriptRef.qtyText.text = ""; } else { badgeScriptRef.qtyText.text = APP.PlayerTankManager.GetWeaponQuantity(APP.PlayerTankManager.m_loadout[tankGunController.selectedWeaponIndex].gameObject.name).ToString(); } DEBUG.Log("Weapon has been swapped"); }
/// <summary> /// l1Cache replace implement /// </summary> /// <param name="assoc">cache assoc</param> /// <param name="index">cache index</param> /// <param name="cache_">cache</param> /// <param name="ret_assoc">counted replace assoc index</param> /// <returns></returns> public override bool Calculate_Rep(int assoc, int index, CacheEntity[,] cache_, ref int ret_assoc) { int min_index = -1; UInt64 timestamp = UInt64.MaxValue; for (int i = 0; i < assoc; i++) { if (cache_[i, index].block_addr == NULL) { ret_assoc = i; return(false); } if (cache_[i, index].timestamp < timestamp) { min_index = i; timestamp = cache_[i, index].timestamp; } } if (min_index != -1) { ret_assoc = min_index; return(true); } //found no suitable replacement DEBUG.WriteLine("ERROR : No suitable replacement found."); return(false); }
/// <summary> /// 获取UI面板的ID /// </summary> public virtual ushort GetID() { DEBUG.Gui("Get ID: UIConstant.UIID_WRONG_ID. Overwrite the GetID() function in subclass!"); return(0x0000); //return UIConstant.UIID_WRONG_ID; }
/// <summary> /// Search for a cacheline in cache. /// </summary> /// <param name="block_addr_">target block address</param> /// <param name="reqt_">related request type</param> /// <returns></returns> public bool search_block(UInt64 block_addr_, RequestType reqt_) { cycle++; UInt64 index = block_addr_ % (uint)max_set; for (int i = 0; i < assoc; i++) { if (cache[i, index].block_addr == block_addr_) { //cache hit hits++; cache[i, index].timestamp = cycle; if (reqt_ == RequestType.WRITE) { cache[i, index].dirty = true; } if (Config.DEBUG_CACHE) { DEBUG.WriteLine("-- L1Cache : Hit : [" + reqt_ + "] [0x" + block_addr_.ToString("X") + "]"); } return(true); } } //found none in cache miss++; if (Config.DEBUG_CACHE) { DEBUG.WriteLine("-- L1Cache : Miss : [" + reqt_ + "] [0x" + block_addr_.ToString("X") + "]"); } return(false); }
public bool isEmpty(uint rank) { if (Config.dram_config.queuingStructure == QueuingStructure.PerRank) { return(queues[(int)rank][0].Count() <= 0); } else if (Config.dram_config.queuingStructure == QueuingStructure.PerRankPerBank) { for (int i = 0; i < Config.dram_config.NUM_BANKS; i++) { if (!(queues[(int)rank][(int)i].Count() <= 0)) { return(false); } } return(true); } else { if (Config.DEBUG_MEMORY) { DEBUG.WriteLine("DEBUG: Invalid Queueing Stucture"); } Environment.Exit(1); return(false); } }
private void DeviceControlCallBack(Socket socket, string json) { C_To_S_Data <CSDataStandard.Transfer.DeviceControl> receiveObj = Utility.JsonHelper.JsonDeserialize <C_To_S_Data <CSDataStandard.Transfer.DeviceControl> >(json); //获取所有Org Clazz.Config.XML_Org org = SysConfig.orgConfig.GetOrgByOrgId(receiveObj.OrgId); if (org == null) //判断Org是否存在 { string msg = "OrgId:" + receiveObj.OrgId + "不存在"; LogMg.AddError(msg); lb_msg.Items.Add(msg); } else { try { SWSDataContext db = new SWSDataContext(ServerSocketHelper.GetConnection(org.DBName)); string stationName = "未知的客户端"; country_station station = db.country_station.SingleOrDefault(c => c.id == receiveObj.StationId); if (station != null) { stationName = station.name; } saveData(db, receiveObj, stationName); sendData(db, socket, stationName, receiveObj.StationId); } catch (Exception ex) { LogMg.AddError(ex); DEBUG.MsgBox(ex.ToString()); } } }
public int SendCliMsg(object obj, ushort type, bool bEncrypt) { int iRet = -2; if ((null != m_client) && (null != obj)) { try { iRet = m_client.send((byte[])obj, bEncrypt); //byte[] item = NetClient.ConvertToByte(obj); //int offset = 0; //NetComm.MsgHeadDef header = XConvert.ToObject<NetComm.MsgHeadDef>(item, ref offset); //header.cVersion = 3; //header.cMsgType = type; //byte[] headItem = NetClient.ConvertToByte(header); //Array.Copy(headItem, item, headItem.Length); ////DEBUG.NetworkClient(type, item); //iRet = m_client.send(item, bEncrypt); } catch (Exception e) { DEBUG.Networking(DEBUG.TRACER_LOG + "GameClient.SendCliMsg, exp: " + e.Message, LogType.Exception); } } return(iRet); }
// connect to server public bool Connect(string strHost, int Port) { //m_strServer = strHost; //m_iPort = Port; bool br = false; try { if (Application.webSecurityEnabled) { int start_index = UnityEngine.Random.Range(0, CROSSDOMAIN_PORTLIST.Length); int i = 0; for (; i < CROSSDOMAIN_PORTLIST.Length; i++) { if (Security.PrefetchSocketPolicy(strHost, CROSSDOMAIN_PORTLIST[(start_index + i) % CROSSDOMAIN_PORTLIST.Length])) { break; } } if (i == CROSSDOMAIN_PORTLIST.Length) { DEBUG.Networking(DEBUG.TRACER_LOG + "cross_domain failed, ip=" + strHost, LogType.Error); return(br); } } // Debug.LogWarning("connect000============" + strHost); br = m_client.connect(strHost, Port); } catch { } return(br); }
/// <summary> /// Add to MSHR /// </summary> /// <param name="req_">Processor Request</param> /// <returns>False when MSHR is full; else true.</returns> public bool add_to_mshr(ProcRequest req_) { if (MSHR.Exists(x => x.actual_addr == req_.actual_addr && x.block_addr == req_.block_addr)) { for (int i = 0; i < MSHR.Count; i++) { if (MSHR[i].actual_addr == req_.actual_addr && MSHR[i].block_addr == req_.block_addr) { if (Config.DEBUG_PROC) { DEBUG.WriteLine("-- MSHR : Merge Reqs : [" + req_.type + "] [0x" + req_.actual_addr.ToString("X") + "]"); } return(true); } } } if (MSHR.Count > Config.mshr_size) { if (Config.DEBUG_PROC) { DEBUG.WriteLine("-- MSHR : Failed to add Req to MSHR."); } mshr_stalled++; return(false); } mshr_loaded++; MSHR.Add(req_); if (Config.DEBUG_PROC) { DEBUG.WriteLine("-- MSHR : New Entry : [" + req_.type + "] [0x" + req_.actual_addr.ToString("X") + "]"); } return(true); }
// Swipe Special Attack - Stego public void Swipe(Animator _dinoAnimator) { if (timerSwipe >= coolDownSwipe) // if swipe is greater or equal to my swipe cool down { if (animator) { animator.enabled = true; } swipe = true; EnableInput(false); _dinoAnimator.SetTrigger("SpecialAttack"); animator.SetInteger("Dinotype", (int)controller.thisTank); if (animator) { animator.SetTrigger("Swipe"); } if (loadoutPanel.specialButtonAnimator) { loadoutPanel.specialButtonAnimator.SetBool("IsReady", false); } loadoutPanel.SetSpecialGreyOutBadge(controller.currentDino); specialHasFired = true; DEBUG.Log("Swipe special attack has been carried out witht the all the animator triggers set"); } }
/// <summary> /// 获取所有Test /// </summary> /// <returns></returns> public List <Clazz.Config.XML_Test> GetAllTests() { List <Clazz.Config.XML_Test> ListTest = new List <Clazz.Config.XML_Test>(); try { XmlNodeList nodeList = Utility.XmlHelper.GetXmlNodeListByXpath(PATH, "/Config/Tests/Test"); foreach (XmlNode item in nodeList) { XmlElement xel = (XmlElement)item; Clazz.Config.XML_Test test = new Clazz.Config.XML_Test(); test.StationUnique = int.Parse(xel.GetAttribute("StationUnique")); test.StationId = int.Parse(xel.GetAttribute("StationId")); test.RegisterNo = ushort.Parse(xel.GetAttribute("RegisterNo")); test.TestId = int.Parse(xel.GetAttribute("TestId")); test.Multiple = double.Parse(xel.GetAttribute("Multiple")); test.FunctionCode = Convert.ToInt32(xel.GetAttribute("FunctionCode")); test.ReceiveTimeout = Convert.ToInt32(xel.GetAttribute("ReceiveTimeout")); test.DataType = xel.GetAttribute("DataType"); test.Address = byte.Parse(xel.GetAttribute("Address")); test.DecodeOrder = xel.GetAttribute("DecodeOrder"); test.Min = double.Parse(xel.GetAttribute("Min")); test.Max = double.Parse(xel.GetAttribute("Max")); test.AddNumber = double.Parse(xel.GetAttribute("AddNumber")); ListTest.Add(test); } } catch (Exception ex) { LogMg.AddError(ex); DEBUG.ThrowException(ex); } return(ListTest); }
/// <summary> /// 返回所有的Station /// </summary> /// <returns></returns> private List <Clazz.Config.XML_Station> GetAllStation() { List <Clazz.Config.XML_Station> ListStation = new List <Clazz.Config.XML_Station>(); try { XmlNodeList nodeList = Utility.XmlHelper.GetXmlNodeListByXpath(PATH, "/Config/Stations/Station"); foreach (XmlNode item in nodeList) { XmlElement xel = (XmlElement)item; Clazz.Config.XML_Station station = new Clazz.Config.XML_Station(); station.Unique = int.Parse(xel.GetAttribute("Unique")); //主键 station.StationId = int.Parse(xel.GetAttribute("StationId")); //站点Id station.Name = xel.GetAttribute("Name"); //站点名称 station.OrgId = xel.GetAttribute("OrgId"); station.Tel = xel.GetAttribute("Tel"); //手机号码 station.Protocol = xel.GetAttribute("Protocol"); //手机号码 ListStation.Add(station); } } catch (Exception ex) { LogMg.AddError(ex); DEBUG.ThrowException(ex); } return(ListStation); }
// The function that is called to display the chooserMenu which basically activates the menu where the player can select a tank and powerups, before the game starts public void ChooserMenu() { if (levelManagerRef.isArcadeMode) // checking if arcade mode has been selected by the LevelManagerRef { if (APP.PlayerTankManager._ArcadeMode == arcadeMode.defend || APP.PlayerTankManager._ArcadeMode == arcadeMode.SearchAndDestroy) { Time.timeScale = 1; loadingOverlay.SetActive(true); SceneManager.LoadScene("ChooseDino"); defendModeSettings.GetChildObject(ArcadeController.instance.playerArmorCollider, "playerBackArmorCollider").gameObject.name = "RearArmorCollider"; defendModeSettings.GetChildObject(ArcadeController.instance.playerArmorCollider, "playerFrontArmorCollider").gameObject.name = "FrontArmorCollider"; ArcadeController.instance.gameObject.SetActive(false); } else { Time.timeScale = 1; loadingOverlay.SetActive(true); SceneManager.LoadScene("ChooseDino"); } DEBUG.Log("Arcade mode has been selected"); } else { loadingOverlay.SetActive(true); Time.timeScale = 1; if (PhotonNetwork.connectionStateDetailed == ClientState.Joined) { Debug.Log("Show Dino selection here"); } else { SceneManager.LoadScene("ChooseDino"); } } }
/// <summary> /// 返回选择的行的序号。 /// 如果有多个选择,返回最小号(最上)的行序号。 /// 如果允许打钩选择,返回最上的打钩行序号。 /// </summary> /// <returns>-1=没有选中的行</returns> public int GetSelectLineNo () { DEBUG d = new DEBUG (); int nSel = -1; if ( AllowMultiSelect ) { int [] nSels = GetSelectCheckBoxLine (); //如果有多个打钩,选第一个打钩的行。 if ( nSels != null && nSels.Length > 0 ) { nSel = nSels [0]; } else //没有选择任何打钩, 则查看有无光标选择行。 { //光标有选择行 if ( SelectedRows.Count > 0 ) { nSel = SelectedRows [0].Index; } } } else //不允许打钩 { //光标有选择行 if ( SelectedRows.Count > 0 ) { nSel = SelectedRows [0].Index; } } return nSel; }
public static void SetDebugLevel(string host, DEBUG level) { int status = FLISetDebugLevel(host, level); if (0 != status) throw new Win32Exception(-status); }
private static extern int FLISetDebugLevel(string host, DEBUG level);