public static void onMySqlRespond(string respondData) { try { UserInfo_Game userInfo_Game = Newtonsoft.Json.JsonConvert.DeserializeObject <UserInfo_Game>(respondData); UserInfo_Game_Manager.addOneData(userInfo_Game); // 获取到玩家信息之后找到该玩家所在的房间,给同桌的玩家推送此人的信息 { // 去升级找 RoomData room = GameUtil.getRoomByUid(userInfo_Game.uid); if (room != null) { string data = Newtonsoft.Json.JsonConvert.SerializeObject(userInfo_Game); for (int i = 0; i < room.getPlayerDataList().Count; i++) { if ((!room.getPlayerDataList()[i].isOffLine()) && (room.getPlayerDataList()[i].m_uid.CompareTo(userInfo_Game.uid) != 0)) { // 发送给客户端 PlayService.m_serverUtil.sendMessage(room.getPlayerDataList()[i].m_connId, data); } } } else { // 去斗地主找 DDZ_RoomData room_ddz = DDZ_GameUtil.getRoomByUid(userInfo_Game.uid); if (room_ddz != null) { string data = Newtonsoft.Json.JsonConvert.SerializeObject(userInfo_Game); for (int i = 0; i < room_ddz.getPlayerDataList().Count; i++) { if ((!room_ddz.getPlayerDataList()[i].isOffLine()) && (room_ddz.getPlayerDataList()[i].m_uid.CompareTo(userInfo_Game.uid) != 0)) { // 发送给客户端 PlayService.m_serverUtil.sendMessage(room_ddz.getPlayerDataList()[i].m_connId, data); } } } } } } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error("Request_UserInfo_Game.onMySqlRespond----" + ex.Message + "," + respondData); // 客户端参数错误 //respondJO.Add("code", Convert.ToInt32(TLJCommon.Consts.Code.Code_ParamError)); // 发送给客户端 //LogicService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } }
public DDZ_GameBase getGameBase() { DDZ_RoomData room = DDZ_GameUtil.getRoomByUid(m_uid); if (room != null) { return(room.m_gameBase); } return(null); }
private void SendData(IntPtr connId, string data) { byte[] bytes = Encoding.UTF8.GetBytes(data); byte[] len = BitConverter.GetBytes((ushort)bytes.Length); byte[] flag = BitConverter.GetBytes(m_packEndFlag); byte[] sendBytes = CombineBytes(flag, CombineBytes(len, bytes)); //LogUtil.getInstance().addDebugLog($"发送数据长度:{sendBytes.Length},body:{bytes.Length},flag:{flag.Length},data:{data}"); if (m_tcpServer.Send(connId, sendBytes, sendBytes.Length)) { // 日志 { PlayerData playerData = GameUtil.getPlayerDataByConnId(connId); if (playerData != null) { RoomData room = GameUtil.getRoomByUid(playerData.m_uid); if (room != null) { LogUtil.getInstance().writeRoomLog(room, "发送消息给客户端:" + data); } else { LogUtil.getInstance().addDebugLog("发送消息给客户端:" + data); } } else { DDZ_PlayerData ddz_playerData = DDZ_GameUtil.getPlayerDataByConnId(connId); if (ddz_playerData != null) { DDZ_RoomData room = DDZ_GameUtil.getRoomByUid(ddz_playerData.m_uid); if (room != null) { LogUtil.getInstance().writeRoomLog(room, "发送消息给客户端:" + data); } else { LogUtil.getInstance().addDebugLog("发送消息给客户端:" + data); } } else { LogUtil.getInstance().addDebugLog("发送消息给客户端:" + data); } } } } else { Debug.WriteLine("发送给客户端失败:" + data); } }
void timerCallback_offLine(object obj) { try { switch ((TimerType)obj) { case TimerType.TimerType_qiangDizhu: { DDZ_RoomData room = DDZ_GameUtil.getRoomByUid(m_uid); if (room != null) { DDZ_TrusteeshipLogic.trusteeshipLogic_QiangDiZhu(room.m_gameBase, room, this); } } break; case TimerType.TimerType_jiaBang: { DDZ_RoomData room = DDZ_GameUtil.getRoomByUid(m_uid); if (room != null) { DDZ_TrusteeshipLogic.trusteeshipLogic_JiaBang(room.m_gameBase, room, this); } } break; case TimerType.TimerType_outPoker: { DDZ_RoomData room = DDZ_GameUtil.getRoomByUid(m_uid); if (room.m_curOutPokerPlayer.m_uid.CompareTo(m_uid) != 0) { string str = "DDZ_PlayerData.timerCallback case TimerType.TimerType_outPoker错误:当前出牌人应该是:" + room.m_curOutPokerPlayer.m_uid + ",但是现在出牌倒计时结束的人是:" + m_uid; LogUtil.getInstance().writeRoomLog(room, str); return; } if (!m_isTuoGuan) { m_isTuoGuan = true; changeTuoGuanState(); } DDZ_TrusteeshipLogic.trusteeshipLogic_OutPoker(room.m_gameBase, room, this); } break; } } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error("DDZ_PlayerData----" + "timerCallback: " + ex); } }
public static void doAskCilentReq_IsJoinGame(IntPtr connId, string reqData) { JObject respondJO = new JObject(); try { JObject jo = JObject.Parse(reqData); string tag = jo.GetValue("tag").ToString(); string uid = jo.GetValue("uid").ToString(); // 逻辑处理 { respondJO.Add("tag", tag); // 先去升级里面找 if (GameUtil.checkPlayerIsInRoom(uid)) { respondJO.Add("isJoinGame", 1); respondJO.Add("gameRoomType", GameUtil.getRoomByUid(uid).m_gameRoomType); } // 再去斗地主里面找 else if (DDZ_GameUtil.checkPlayerIsInRoom(uid)) { respondJO.Add("isJoinGame", 1); respondJO.Add("gameRoomType", DDZ_GameUtil.getRoomByUid(uid).m_gameRoomType); } else { respondJO.Add("isJoinGame", 0); } // 发送给客户端 PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error("NetRespond_IsJoinGame----" + ex.Message); // 客户端参数错误 respondJO.Add("code", Convert.ToInt32(TLJCommon.Consts.Code.Code_ParamError)); //// 发送给客户端 //PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } }
void doTask_JoinGame(IntPtr connId, string data) { try { JObject jo = JObject.Parse(data); string tag = jo.GetValue("tag").ToString(); string uid = jo.GetValue("uid").ToString(); string gameroomtype = jo.GetValue("gameroomtype").ToString(); int playAction = Convert.ToInt32(jo.GetValue("playAction")); DDZ_RoomData room = null; // 检测该玩家是否已经加入房间 if (DDZ_GameUtil.checkPlayerIsInRoom(uid)) { // 给客户端回复 { JObject respondJO = new JObject(); respondJO.Add("tag", tag); respondJO.Add("playAction", playAction); respondJO.Add("gameRoomType", DDZ_GameUtil.getRoomByUid(uid).m_gameRoomType); respondJO.Add("code", (int)TLJCommon.Consts.Code.Code_CommonFail); // 发送给客户端 PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } return; } lock (m_roomList) { // 在已有的房间寻找可以加入的房间 for (int i = 0; i < m_roomList.Count; i++) { if ((gameroomtype.CompareTo(m_roomList[i].m_gameRoomType) == 0) && (m_roomList[i].getRoomState() == DDZ_RoomState.RoomState_waiting)) { if (m_roomList[i].joinPlayer(new DDZ_PlayerData(connId, uid, false, gameroomtype))) { room = m_roomList[i]; break; } } } // 当前没有房间可加入的话则创建一个新的房间 if (room == null) { room = new DDZ_RoomData(this, gameroomtype); room.joinPlayer(new DDZ_PlayerData(connId, uid, false, gameroomtype)); m_roomList.Add(room); LogUtil.getInstance().writeRoomLog(room, "新建比赛场房间:" + room.getRoomId()); } } // 加入房间成功,给客户端回复 { JObject respondJO = new JObject(); respondJO.Add("tag", tag); respondJO.Add("playAction", playAction); respondJO.Add("gameRoomType", gameroomtype); respondJO.Add("code", (int)TLJCommon.Consts.Code.Code_OK); respondJO.Add("roomId", room.getRoomId()); // 发送给客户端 PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } // 检测房间人数是否可以开赛 DDZ_GameLogic.checkRoomStartGame(room, tag); } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error(m_logFlag + "----" + ":doTask_JoinGame异常:" + ex); } }