/// <summary> /// Player levels up in the game /// </summary> /// <param name="skinName">Player's skin name</param> /// <param name="levelUpName">New level name</param> /// <param name="level">Level value</param> /// <param name="additionalParams">Other additional parameters</param> public static void LevelUp(string skinName, string levelUpName, int level, Dictionary <string, object> additionalParams) { DDNAEvents.LevelUp(skinName, levelUpName, level, additionalParams); }
/// <summary> /// Log mission completed event /// </summary> /// <param name="additionalParams">Other additional parameters</param> public static void MissionComplete(Dictionary <string, object> additionalParams) { DDNAEvents.MissionComplete(additionalParams); }
/// <summary> /// Log mission failed event /// </summary> /// <param name="additionalParams">Other additional parameters</param> public static void MissionFailed(Dictionary <string, object> additionalParams) { DDNAEvents.MissionFailed(additionalParams); }
/// <summary> /// Log mission started event /// </summary> /// <param name="id">Mission ID</param> /// <param name="name">Mission name</param> /// <param name="type">Mission type</param> /// <param name="missionStartedType">Type of mission startup</param> /// <param name="additionalParams">Other additional parameters</param> public static void MissionStarted(string id, string name, string type, string missionStartedType, Dictionary <string, object> additionalParams) { DDNAEvents.MissionStarted(id, name, type, missionStartedType, additionalParams); }