public void SetDescriptiveName(string newName) { if (rootEntity.TryGetSharedComponent(CLASS_ID.NAME, out BaseDisposable nameComponent)) { ((DCLName)nameComponent).SetNewName(newName); } else { ParcelScene scene = rootEntity.scene as ParcelScene; DCLName name = (DCLName)scene.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); name.SetNewName(newName); scene.SharedComponentAttach(rootEntity.entityId, name.id); } onStatusUpdate?.Invoke(this); }
public void BuilderInWorldEntityComponents() { string entityId = "1"; TestHelpers.CreateSceneEntity(scene, entityId); DCLBuilderInWorldEntity biwEntity = Utils.GetOrCreateComponent <DCLBuilderInWorldEntity>(scene.entities[entityId].gameObject); biwEntity.Init(scene.entities[entityId], null); Assert.IsTrue(biwEntity.entityUniqueId == scene.sceneData.id + scene.entities[entityId].entityId, "Entity id is not created correctly, this can lead to weird behaviour"); SmartItemComponent.Model model = new SmartItemComponent.Model(); string jsonModel = JsonConvert.SerializeObject(model); scene.EntityComponentCreateOrUpdateFromUnity(entityId, CLASS_ID_COMPONENT.SMART_ITEM, jsonModel); Assert.IsTrue(biwEntity.HasSmartItemComponent()); DCLName name = (DCLName)scene.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.NAME)); scene.SharedComponentAttach(biwEntity.rootEntity.entityId, name.id); DCLName dclName = biwEntity.rootEntity.TryGetComponent <DCLName>(); Assert.IsNotNull(dclName); string newName = "TestingName"; dclName.SetNewName(newName); Assert.AreEqual(newName, biwEntity.GetDescriptiveName()); DCLLockedOnEdit entityLocked = (DCLLockedOnEdit)scene.SharedComponentCreate(Guid.NewGuid().ToString(), Convert.ToInt32(CLASS_ID.LOCKED_ON_EDIT)); scene.SharedComponentAttach(biwEntity.rootEntity.entityId, entityLocked.id); DCLLockedOnEdit dclLockedOnEdit = biwEntity.rootEntity.TryGetComponent <DCLLockedOnEdit>(); Assert.IsNotNull(dclLockedOnEdit); bool isLocked = true; dclLockedOnEdit.SetIsLocked(isLocked); Assert.AreEqual(biwEntity.IsLocked, isLocked); }