/// <summary> /// 设置分组 /// </summary> /// <param name="g"></param> private void SetGroup(List <DBUnionBattleGroupData> g) { var groupList = DiviveIntoGroups(); g.Clear(); foreach (var group in groupList) { for (var i = 0; i < group.Count / 2; ++i) { var data = new DBUnionBattleGroupData(); data.Id1 = group[i * 2]; data.Id2 = group[i * 2 + 1]; g.Add(data); } } }
public void ChangeStage(UnionBattleStage stage) { UnionBattleManager.mDBData.Stage = (int)stage; if (stage == UnionBattleStage.Breakout1) { SetGroup(UnionBattleManager.mDBData.Group1); } else if (stage == UnionBattleStage.Breakout2) { SetGroup(UnionBattleManager.mDBData.Group2); } else if (stage == UnionBattleStage.Breakout3) { SetGroup(UnionBattleManager.mDBData.Group3); } else if (stage == UnionBattleStage.Breakout4) { SetGroup(UnionBattleManager.mDBData.Group4); } else if (stage == UnionBattleStage.Quarterfinal) { var groupList = DiviveIntoGroups(); foreach (var group in groupList) { // 取第一组进决赛 for (var i = 0; i < group.Count / 2; ++i) { var data = new DBUnionBattleGroupData(); data.Id1 = group[i * 2]; data.Id2 = group[i * 2 + 1]; UnionBattleManager.mDBData.FinalGroup.Add(data); } break; } } else if (stage == UnionBattleStage.Over) { BattleOver(); } if (stage != UnionBattleStage.Over) { CreateTrigger(); } UnionBattleManager.Dirty = true; }