// Use this for initialization void Start() { if (ApplicationState.Instance.previousLevel != ApplicationState.LevelNames.MAIN_MENU) { if (ApplicationState.Instance.previousLevel != ApplicationState.LevelNames.CHILDS_MENU) { #if !UNITY_WEBPLAYER dbIncompleteLevel = MainDatabase.Instance.getIncompleteLevel(ApplicationState.Instance.userID); statusNPCList = MainDatabase.Instance.GetUserNPCStatus(ApplicationState.Instance.userID); #endif if(statusNPCList == null || IsLevelComplete()){ if(ApplicationState.Instance.isStoryMode) { displayWorldMap = true; } else { if (transform.parent != null) { transform.parent.gameObject.SetActive(false); } } } } else { if (transform.parent != null) transform.parent.gameObject.SetActive(false); } } }
// Use this for initialization void Start() { #if !UNITY_WEBPLAYER dbIncompleteLevel = MainDatabase.Instance.getIncompleteLevel(ApplicationState.Instance.userID); statusNPCList = MainDatabase.Instance.GetUserNPCStatus(ApplicationState.Instance.userID); #endif hasIncompleteLevel = !IsLevelComplete(); }