예제 #1
0
        /** Constructor.
         * @param algo The Algorithm_t to use
         * @param da_result The result automaton
         * @param limit Limit the number of states in the result automaton?
         * @param detailed_states Generate detailed descriptions?
         * @param stutter_information Information about which symbols may be stuttered
         */
        public StutteredConvertorUnion(DAUnionAlgorithm algo, DRA da_result, int limit, bool detailed_states, StutterSensitivenessInformation stutter_information)
        {
            _da_result = da_result;
            _limit = limit;
            _algo = algo;
            _detailed_states = detailed_states;
            _stutter_information = stutter_information;

            //added by ly
            _state_mapper = new StateMapper<TreeWithAcceptance, DA_State>();
            _unprocessed = new Stack<KeyValuePair<TreeWithAcceptance, DA_State>>();
        }
예제 #2
0
 /**
  * Perform the stuttered conversion.
  * Throws LimitReachedException if a limit is set (>0) and
  * there are more states in the generated DRA than the limit.
  * @param algo the underlying algorithm to be used
  * @param da_result the DRA where the result is stored
  *        (has to have same APSet as the nba)
  * @param limit a limit for the number of states (0 disables the limit).
  */
 public void convert(DAUnionAlgorithm algo, DA da_result, int limit)
 {
     StutteredConvertorUnion conv = new StutteredConvertorUnion(algo, da_result as DRA, limit, _detailed_states, _stutter_information);
     conv.convert();
 }
예제 #3
0
파일: NBA2DA.cs 프로젝트: nhannhan159/PAT
        /**
         * Generate a DA using the Algorithm
         * Throws LimitReachedException if a limit is set (>0) and
         * there are more states in the generated DA than the limit.
         * @param algo the algorithm
         * @param da_result the DA where the result is stored
         *        (has to have same APSet as the nba)
         * @param limit a limit for the number of states (0 disables the limit).
         */
        public void convert(DAUnionAlgorithm algo, DRA da_result, int limit)
        {
            StateMapper<StateInterface, DA_State> state_mapper = new StateMapper<StateInterface, DA_State>();
            APSet ap_set = da_result.getAPSet();

            if (algo.checkEmpty())
            {
                da_result.constructEmpty();
                return;
            }

            //typedef typename DA_t::state_type da_state_t;
            //typedef typename Algorithm_t::state_t algo_state_t;
            //typedef typename Algorithm_t::result_t algo_result_t;

            algo.prepareAcceptance(da_result.acceptance());

            StateInterface start = algo.getStartState();
            DA_State start_state = da_result.newState();
            start.generateAcceptance(start_state.acceptance());
            if (_detailed_states)
            {
                start_state.setDescription(start.toHTML());
            }

            state_mapper.add(start, start_state);
            da_result.setStartState(start_state);

            //typedef std::pair<algo_state_t, da_state_t*> unprocessed_value;

            Stack<KeyValuePair<StateInterface, DA_State>> unprocessed = new Stack<KeyValuePair<StateInterface, DA_State>>();
            unprocessed.Push(new KeyValuePair<StateInterface, DA_State>(start, start_state));

            while (unprocessed.Count > 0)
            {
                KeyValuePair<StateInterface, DA_State> top = unprocessed.Pop();
                //unprocessed.pop();

                StateInterface cur = top.Key;
                DA_State from = top.Value;

                //for (APSet::element_iterator it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem)
                for (int it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem)
                {
                    APElement elem = new APElement(it_elem);

                    ResultStateInterface<UnionState> result = algo.delta(cur as UnionState, elem);

                    DA_State to = state_mapper.find(result.getState());

                    if (to == null)
                    {
                        to = da_result.newState();
                        result.getState().generateAcceptance(to.acceptance());

                        if (_detailed_states)
                        {
                            to.setDescription(result.getState().toHTML());
                        }

                        state_mapper.add(result.getState(), to);
                        unprocessed.Push(new KeyValuePair<StateInterface, DA_State>(result.getState(), to));
                    }

                    from.edges().set(elem, to);

                    if (limit != 0 && da_result.size() > limit)
                    {
                        throw new LimitReachedException("");
                    }
                }
            }
        }