public void SetRecvData(DATA_GUILDRAID.Enum guildRaidType, _stGuildRaidGetMemberRankListAck guildRaidMemberRankList, DateTime raidEndTime) { CreateMemberRankList(guildRaidMemberRankList); _guildRaidType = guildRaidType; _guildRaidTable = CDATA_GUILDRAID.Get(_guildRaidType); _BossSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_GUILDRAID, _guildRaidTable.RaidBannerImage); _BossNameLabel.text = StringTableManager.GetData(_guildRaidTable.RaidBossName); TimeSpan ts = raidEndTime - TimeManager.Instance.GetServerTime(); _RemainTimeLabel.text = string.Format(StringTableManager.GetData(4915), ts.Hours, ts.Minutes); // 4915 {0}시간 {1}분 _EnterCountLabel.text = string.Format(StringTableManager.GetData(4924), UserInfo.Instance.GuildRaidTicket, _guildRaidEnterMax); // 4924 입장 가능 횟수 : {0} / {1} _EasyIcon.gameObject.SetActive(false); _NormalIcon.gameObject.SetActive(false); _HardIcon.gameObject.SetActive(false); if (_guildRaidTable.SetLevel == (int)enGuildRaidDifficulty.Easy) { _EasyIcon.gameObject.SetActive(true); } else if (_guildRaidTable.SetLevel == (int)enGuildRaidDifficulty.Normal) { _NormalIcon.gameObject.SetActive(true); } else if (_guildRaidTable.SetLevel == (int)enGuildRaidDifficulty.Hard) { _HardIcon.gameObject.SetActive(true); } }
//=================================================================================== // // Method // //=================================================================================== public void SetResultData(_stGuildRaidBattleResultAck resultData) { GuildRaidInfo guildRaidInfo = UserInfo.Instance.guildRaidInfo; DATA_GUILDRAID guildRaidTable = CDATA_GUILDRAID.Get(guildRaidInfo.guildRaidType); if (guildRaidTable == null) { #if DEBUG_LOG Debug.Log(string.Format("<color=red> GUILDRAID Table Error - guildRaidType : {0} </color>", guildRaidInfo.guildRaidType)); #endif return; } _easyIconLabel.text = StringTableManager.GetData(81); // 81 쉬움 _nomalIconLabel.text = StringTableManager.GetData(82); // 82 보통 _hardIconLabel.text = StringTableManager.GetData(83); // 83 어려움 _easyIcon.gameObject.SetActive(false); _nomalIcon.gameObject.SetActive(false); _hardIcon.gameObject.SetActive(false); if (guildRaidTable.SetLevel == (int)enGuildRaidDifficulty.Easy) { _easyIcon.gameObject.SetActive(true); } else if (guildRaidTable.SetLevel == (int)enGuildRaidDifficulty.Normal) { _nomalIcon.gameObject.SetActive(true); } else if (guildRaidTable.SetLevel == (int)enGuildRaidDifficulty.Hard) { _hardIcon.gameObject.SetActive(true); } //_bossLevel.gameObject.SetActive(false); // 레벨없음 _bossBannerSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_GUILDRAID, guildRaidTable.RaidBannerImage); _titleLabel.text = StringTableManager.GetData(6753); // 6753 길드 레이드 _bossName.text = StringTableManager.GetData(guildRaidTable.RaidBossName); _currentScore.text = string.Format(StringTableManager.GetData(3411), 0); _totalScore.text = string.Format(StringTableManager.GetData(3411), UtilFunc.CurrencyFormat((int)(guildRaidInfo.guildRaidScore + resultData.kAddScore))); _moveMainMenuButtonLabel.text = StringTableManager.GetData(133); _moveGuildRaidLabel.text = StringTableManager.GetData(6753); // 6753 길드 레이드 _moveGuildRaidReadyLabel.text = StringTableManager.GetData(135); _guildRaidTicketLabel.text = string.Format(StringTableManager.GetData(4918), resultData.kUpdatePlayCount); if (UserInfo.Instance.GuildRaidTicket < 1) { Vector3 OriginPos = _moveMainMenuButton.transform.localPosition; _moveMainMenuButton.transform.localPosition = new Vector3(-150.0f, OriginPos.y, OriginPos.z); OriginPos = _moveGuildRaid.transform.localPosition; _moveGuildRaid.transform.localPosition = new Vector3(150.0f, OriginPos.y, OriginPos.z); _moveGuildRaidReady.gameObject.SetActive(false); } // ulog -> float -> (ulog or int) 손실발생. 그래서 저장. float Round = Mathf.Round(resultData.kAddScore); // ulong -> float _roundToInt = Mathf.RoundToInt(Round); // float -> int _score = resultData.kAddScore; // iTween.ValueTo 호출 시 (int)iCurrScore 이 값을 Hash에서 float으로 저장할때 손실발생. iTween.ValueTo(gameObject, iTween.Hash("from", 0, "to", (int)_score, "onUpdate", "CurrScoreCounter", "delay", 1, "time", 1)); }
//=================================================================================== // // Method // //=================================================================================== public void SetRecvData(_stGuildRaidInfoAck GuildRaidInfoAck) { _guildRaidInfoAck = GuildRaidInfoAck; UserInfo.Instance.guildRaidInfo.guildRaidDay = _guildRaidInfoAck.kGuildRaidDay; if (CDATA_GUILDRAID.GetCount() < 1) { CDATA_GUILDRAID.Load(); } _todayGuildRaidTableList.Clear(); for (int i = 0; i < CDATA_GUILDRAID.GetCount(); ++i) { DATA_GUILDRAID GuildRaidTable = CDATA_GUILDRAID.GetByIndex(i); if ((int)GuildRaidTable.SetDay == _guildRaidInfoAck.kGuildRaidDay) { _todayGuildRaidTableList.Add(GuildRaidTable); } } DATA_GUILDRAID_PROGRESS._ProgressEnum ProgressEnum = DATA_GUILDRAID_PROGRESS._ProgressEnum._ProgressEnum_Max; foreach (DATA_GUILDRAID data in _todayGuildRaidTableList) { if (data.SetLevel == (int)enGuildRaidDifficulty.Easy) { _RaidEasyButtonSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_GUILDRAID, data.RaidCardImage); } else if (data.SetLevel == (int)enGuildRaidDifficulty.Normal) { _RaidNormalButtonSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_GUILDRAID, data.RaidCardImage); } else if (data.SetLevel == (int)enGuildRaidDifficulty.Hard) { _RaidHardButtonSprite.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_GUILDRAID, data.RaidCardImage); } ProgressEnum = data.ProgressEnum; } DATA_GUILDRAID_PROGRESS GuildRaidProgressTable = CDATA_GUILDRAID_PROGRESS.Get(ProgressEnum); ulong kGuildRaidCurrDailyScore = _guildRaidInfoAck.kGuildRaidInfo.kGuildRaidCurrDailyScore; SetProgress(GuildRaidProgressTable, kGuildRaidCurrDailyScore); SetProgressGage(GuildRaidProgressTable.MaxScore, kGuildRaidCurrDailyScore); _PointLabel.text = string.Format(StringTableManager.GetData(8667), kGuildRaidCurrDailyScore); // 8667 {0} 점 // 길드레이드 오픈상태 설정. (오픈중, 정산중, 보상중) { _RaidOpen.SetActive(false); _RaidCalcurate.SetActive(false); _RaidReward.SetActive(false); //GameObject ActiveObj = null; if (UserInfo.Instance.GuildRaidRewardState == _enGuildRaidRewardState.enGuildRaidRewardState_Recv) // 보상중 { _RaidReward.SetActive(true); //ActiveObj = _RaidReward; TimeSpan ts = _guildRaidInfoAck.kEndDate.GetDateTime() - TimeManager.Instance.GetServerTime(); _RaidRewardTimeLabel.text = string.Format(StringTableManager.GetData(4915), ts.Hours, ts.Minutes); // 4915 {0}시간 {1}분 남음 } else { TimeSpan ts = TimeManager.Instance.GetServerTime() - _guildRaidInfoAck.kStartDate.GetDateTime(); if (ts.TotalSeconds > 0) // 오픈중 { _RaidOpen.SetActive(true); //ActiveObj = _RaidOpen; } else // 정산중 { _RaidCalcurate.SetActive(true); //ActiveObj = _RaidCalcurate; TimeSpan calcurateTimeSpan = _guildRaidInfoAck.kStartDate.GetDateTime() - TimeManager.Instance.GetServerTime(); _RaidCalcurateLabel.text = string.Format(StringTableManager.GetData(8673), calcurateTimeSpan.Minutes); // 8673 정산 중입니다. 정산에는 n분이 소요되며 해당 레이드에 참여 했다면 정산 후 보상을 받을 수 있습니다. } } //Transform[] childs = ActiveObj.GetComponentsInChildren<Transform>(true); //foreach (Transform child in childs) //{ // child.gameObject.SetActive(true); //} } }